Enum rafx_api::RafxBuffer[][src]

pub enum RafxBuffer {
    Empty(RafxBufferEmpty),
}
Expand description

Memory that can be accessed by the rendering API. It may reside in CPU or GPU memory.

Buffers must not be dropped if they are in use by the GPU.

Variants

Empty

Tuple Fields of Empty

0: RafxBufferEmpty

Implementations

Copy all the data in the given slice into the buffer. This function will fail if the buffer is not writable by the CPU. This function will assert/panic if the buffer is too small to hold the data.

Copy all the data in the given slice into the buffer with a given offset. The offset is in bytes. This function will assert/panic if the size of the buffer <= size of data + offset

Return the definition used to create the buffer

Map the contents of the buffer into CPU memory. This function will fail if the buffer is not possible to map into CPU memory (i.e. it’s GPU-only).

The mappings are “ref-counted”. Repeated calls to map the same buffer are permitted and the buffer will remain mapped until an equal number of calls to unmap_buffer are made.

Generally speaking, keeping a buffer mapped for its entire lifetime is acceptable.

Unmap the contents of the buffer from CPU memory. This function will fail if the buffer is not possible to map into CPU memory (i.e. it’s GPU-only). It will also fail if the buffer is not currently mapped.

The mappings are “ref-counted”. Repeated calls to map the same buffer are permitted and the buffer will remain mapped until an equal number of calls to unmap_buffer are made.

Obtain a pointer to the mapped memory. If the buffer is not mapped, None is returned.

Get the underlying metal API object. This provides access to any internally created metal objects.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

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The type returned in the event of a conversion error.

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