pub struct System<V: SystemCallbackObject> {
pub versioned_system_logic: SystemVersion,
pub callback: V,
pub blueprint_cache: NonIterMap<CanonicalBlueprintId, Rc<BlueprintDefinition>>,
pub schema_cache: NonIterMap<SchemaHash, Rc<VersionedScryptoSchema>>,
pub auth_cache: NonIterMap<CanonicalBlueprintId, AuthConfig>,
pub modules: SystemModuleMixer,
pub finalization: SystemFinalization,
}
Fields§
§versioned_system_logic: SystemVersion
§callback: V
§blueprint_cache: NonIterMap<CanonicalBlueprintId, Rc<BlueprintDefinition>>
§schema_cache: NonIterMap<SchemaHash, Rc<VersionedScryptoSchema>>
§auth_cache: NonIterMap<CanonicalBlueprintId, AuthConfig>
§modules: SystemModuleMixer
§finalization: SystemFinalization
Implementations§
Source§impl<V: SystemCallbackObject> System<V>
impl<V: SystemCallbackObject> System<V>
pub fn new( versioned_system_logic: SystemVersion, callback: V, modules: SystemModuleMixer, finalization: SystemFinalization, ) -> Self
Trait Implementations§
Source§impl<V: SystemCallbackObject> HasModules for System<V>
impl<V: SystemCallbackObject> HasModules for System<V>
fn modules_mut(&mut self) -> &mut SystemModuleMixer
Source§impl<V: SystemCallbackObject> KernelCallbackObject for System<V>
impl<V: SystemCallbackObject> KernelCallbackObject for System<V>
Source§type LockData = SystemLockData
type LockData = SystemLockData
Data to be stored with each substate lock
Source§type CallFrameData = Actor
type CallFrameData = Actor
Data to be stored with every call frame
Source§fn on_pin_node<Y: KernelInternalApi<System = Self>>(
node_id: &NodeId,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_pin_node<Y: KernelInternalApi<System = Self>>( node_id: &NodeId, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a node is pinned to the heap
Source§fn on_create_node<Y: KernelInternalApi<System = Self>>(
event: CreateNodeEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_create_node<Y: KernelInternalApi<System = Self>>( event: CreateNodeEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callbacks before/on-io-access/after a new node is created
Source§fn on_drop_node<Y: KernelInternalApi<System = Self>>(
event: DropNodeEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_drop_node<Y: KernelInternalApi<System = Self>>( event: DropNodeEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callbacks before/on-io-access/after a node is dropped
Source§fn on_move_module<Y: KernelInternalApi<System = Self>>(
event: MoveModuleEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_move_module<Y: KernelInternalApi<System = Self>>( event: MoveModuleEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback when a module is moved
Source§fn on_open_substate<Y: KernelInternalApi<System = Self>>(
event: OpenSubstateEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_open_substate<Y: KernelInternalApi<System = Self>>( event: OpenSubstateEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access/after a substate is opened
Source§fn on_close_substate<Y: KernelInternalApi<System = Self>>(
event: CloseSubstateEvent,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_close_substate<Y: KernelInternalApi<System = Self>>( event: CloseSubstateEvent, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a substate is closed
Source§fn on_read_substate<Y: KernelInternalApi<System = Self>>(
event: ReadSubstateEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_read_substate<Y: KernelInternalApi<System = Self>>( event: ReadSubstateEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a substate is read
Source§fn on_write_substate<Y: KernelInternalApi<System = Self>>(
event: WriteSubstateEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_write_substate<Y: KernelInternalApi<System = Self>>( event: WriteSubstateEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a substate is written to
Source§fn on_set_substate<Y: KernelInternalApi<System = Self>>(
event: SetSubstateEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_set_substate<Y: KernelInternalApi<System = Self>>( event: SetSubstateEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access a substate is set
Source§fn on_remove_substate<Y: KernelInternalApi<System = Self>>(
event: RemoveSubstateEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_remove_substate<Y: KernelInternalApi<System = Self>>( event: RemoveSubstateEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access a substate is removed
Source§fn on_scan_keys<Y: KernelInternalApi<System = Self>>(
event: ScanKeysEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_scan_keys<Y: KernelInternalApi<System = Self>>( event: ScanKeysEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access a key scan occurs
Source§fn on_drain_substates<Y: KernelInternalApi<System = Self>>(
event: DrainSubstatesEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_drain_substates<Y: KernelInternalApi<System = Self>>( event: DrainSubstatesEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access a substate drain occurs
Source§fn on_scan_sorted_substates<Y: KernelInternalApi<System = Self>>(
event: ScanSortedSubstatesEvent<'_>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_scan_sorted_substates<Y: KernelInternalApi<System = Self>>( event: ScanSortedSubstatesEvent<'_>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before/on-io-access a sorted substate scan occurs
Source§fn before_invoke<Y: KernelApi<CallbackObject = Self>>(
invocation: &KernelInvocation<Actor>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn before_invoke<Y: KernelApi<CallbackObject = Self>>( invocation: &KernelInvocation<Actor>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before an invocation and a new call frame is created
Source§fn on_execution_start<Y: KernelInternalApi<System = Self>>(
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_execution_start<Y: KernelInternalApi<System = Self>>( api: &mut Y, ) -> Result<(), RuntimeError>
Callback after a new call frame is created for a new invocation
Source§fn invoke_upstream<Y: KernelApi<CallbackObject = Self>>(
input: &IndexedScryptoValue,
api: &mut Y,
) -> Result<IndexedScryptoValue, RuntimeError>
fn invoke_upstream<Y: KernelApi<CallbackObject = Self>>( input: &IndexedScryptoValue, api: &mut Y, ) -> Result<IndexedScryptoValue, RuntimeError>
Callback on invocation. This is where the callback object should execute application logic.
Source§fn auto_drop<Y: KernelApi<CallbackObject = Self>>(
nodes: Vec<NodeId>,
api: &mut Y,
) -> Result<(), RuntimeError>
fn auto_drop<Y: KernelApi<CallbackObject = Self>>( nodes: Vec<NodeId>, api: &mut Y, ) -> Result<(), RuntimeError>
Callback after invocation during call frame cleanup and nodes are still owned by the executed
call frame
Source§fn on_execution_finish<Y: KernelInternalApi<System = Self>>(
message: &CallFrameMessage,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_execution_finish<Y: KernelInternalApi<System = Self>>( message: &CallFrameMessage, api: &mut Y, ) -> Result<(), RuntimeError>
Callback right after execution of invocation and where call of execution still exists
fn on_get_stack_id<Y: KernelInternalApi<System = Self>>( api: &mut Y, ) -> Result<(), RuntimeError>
fn on_switch_stack<Y: KernelInternalApi<System = Self>>( api: &mut Y, ) -> Result<(), RuntimeError>
fn on_send_to_stack<Y: KernelInternalApi<System = Self>>( value: &IndexedScryptoValue, api: &mut Y, ) -> Result<(), RuntimeError>
fn on_set_call_frame_data<Y: KernelInternalApi<System = Self>>( data: &Self::CallFrameData, api: &mut Y, ) -> Result<(), RuntimeError>
fn on_get_owned_nodes<Y: KernelInternalApi<System = Self>>( api: &mut Y, ) -> Result<(), RuntimeError>
Source§fn after_invoke<Y: KernelApi<CallbackObject = Self>>(
output: &IndexedScryptoValue,
api: &mut Y,
) -> Result<(), RuntimeError>
fn after_invoke<Y: KernelApi<CallbackObject = Self>>( output: &IndexedScryptoValue, api: &mut Y, ) -> Result<(), RuntimeError>
Callback after an invocation and where invocation’s call frame has already been destroyed
Source§fn on_allocate_node_id<Y: KernelInternalApi<System = Self>>(
entity_type: EntityType,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_allocate_node_id<Y: KernelInternalApi<System = Self>>( entity_type: EntityType, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before node id allocation
Source§fn on_mark_substate_as_transient<Y: KernelInternalApi<System = Self>>(
node_id: &NodeId,
partition_number: &PartitionNumber,
substate_key: &SubstateKey,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_mark_substate_as_transient<Y: KernelInternalApi<System = Self>>( node_id: &NodeId, partition_number: &PartitionNumber, substate_key: &SubstateKey, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a substate is marked as transient
Source§fn on_substate_lock_fault<Y: KernelApi<CallbackObject = Self>>(
node_id: NodeId,
partition_num: PartitionNumber,
offset: &SubstateKey,
api: &mut Y,
) -> Result<bool, RuntimeError>
fn on_substate_lock_fault<Y: KernelApi<CallbackObject = Self>>( node_id: NodeId, partition_num: PartitionNumber, offset: &SubstateKey, api: &mut Y, ) -> Result<bool, RuntimeError>
Callback when a substate does not exist
Source§fn on_drop_node_mut<Y: KernelApi<CallbackObject = Self>>(
node_id: &NodeId,
api: &mut Y,
) -> Result<(), RuntimeError>
fn on_drop_node_mut<Y: KernelApi<CallbackObject = Self>>( node_id: &NodeId, api: &mut Y, ) -> Result<(), RuntimeError>
Callback before a node is dropped
Source§impl<V: SystemCallbackObject> KernelTransactionExecutor for System<V>
impl<V: SystemCallbackObject> KernelTransactionExecutor for System<V>
Source§type Init = SystemInit<<V as SystemCallbackObject>::Init>
type Init = SystemInit<<V as SystemCallbackObject>::Init>
Initialization object
Source§type Executable = ExecutableTransaction
type Executable = ExecutableTransaction
The transaction object
Source§type ExecutionOutput = Vec<InstructionOutput>
type ExecutionOutput = Vec<InstructionOutput>
Output to be returned at the end of execution
Source§type Receipt = TransactionReceipt
type Receipt = TransactionReceipt
Final receipt to be created after transaction execution
Source§fn init(
store: &mut impl CommitableSubstateStore,
executable: &ExecutableTransaction,
init_input: Self::Init,
always_visible_global_nodes: &'static IndexSet<NodeId>,
) -> Result<(Self, Vec<CallFrameInit<Actor>>), Self::Receipt>
fn init( store: &mut impl CommitableSubstateStore, executable: &ExecutableTransaction, init_input: Self::Init, always_visible_global_nodes: &'static IndexSet<NodeId>, ) -> Result<(Self, Vec<CallFrameInit<Actor>>), Self::Receipt>
Create the callback object (system layer) and the initial call frame configuration for each intent
Source§fn execute<Y: SystemBasedKernelApi>(
api: &mut Y,
executable: &ExecutableTransaction,
) -> Result<Vec<InstructionOutput>, RuntimeError>
fn execute<Y: SystemBasedKernelApi>( api: &mut Y, executable: &ExecutableTransaction, ) -> Result<Vec<InstructionOutput>, RuntimeError>
Start execution
Source§fn finalize(
&mut self,
executable: &ExecutableTransaction,
info: StoreCommitInfo,
) -> Result<(), RuntimeError>
fn finalize( &mut self, executable: &ExecutableTransaction, info: StoreCommitInfo, ) -> Result<(), RuntimeError>
Finish execution
Source§fn create_receipt<S: SubstateDatabase>(
self,
track: Track<'_, S>,
interpretation_result: Result<Vec<InstructionOutput>, TransactionExecutionError>,
) -> TransactionReceipt
fn create_receipt<S: SubstateDatabase>( self, track: Track<'_, S>, interpretation_result: Result<Vec<InstructionOutput>, TransactionExecutionError>, ) -> TransactionReceipt
Create final receipt
Auto Trait Implementations§
impl<V> Freeze for System<V>where
V: Freeze,
impl<V> !RefUnwindSafe for System<V>
impl<V> !Send for System<V>
impl<V> !Sync for System<V>
impl<V> Unpin for System<V>where
V: Unpin,
impl<V> !UnwindSafe for System<V>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T, U> ContextualTryInto<U> for Twhere
U: ContextualTryFrom<T>,
impl<T, U> ContextualTryInto<U> for Twhere
U: ContextualTryFrom<T>,
type Error = <U as ContextualTryFrom<T>>::Error
type Context = <U as ContextualTryFrom<T>>::Context
fn contextual_try_into( self, context: &<U as ContextualTryFrom<T>>::Context, ) -> Result<U, <U as ContextualTryFrom<T>>::Error>
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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