Struct Runtime

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pub struct Runtime {
    pub id: NodeId,
    pub home: Home,
    pub control: ControlSocket,
    pub handle: Handle,
    pub storage: Storage,
    pub reactor: Reactor<Control, Poller>,
    pub pool: Pool,
    pub local_addrs: Vec<SocketAddr>,
    pub signals: Receiver<Signal>,
}
Expand description

Holds join handles to the client threads, as well as a client handle.

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§id: NodeId§home: Home§control: ControlSocket§handle: Handle§storage: Storage§reactor: Reactor<Control, Poller>§pool: Pool§local_addrs: Vec<SocketAddr>§signals: Receiver<Signal>

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impl Runtime

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pub fn init<G>( home: Home, config: Config, listen: Vec<SocketAddr>, signals: Receiver<Signal>, signer: Device<G>, ) -> Result<Runtime, Error>
where G: Signer<Signature> + Ecdh<Pk = NodeId> + Clone + 'static,

Initialize the runtime.

This function spawns threads.

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pub fn run(self) -> Result<(), Error>

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Gets the TypeId of self. Read more
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