Announcer

Struct Announcer 

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pub struct Announcer { /* private fields */ }

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impl Announcer

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pub fn new(config: AnnouncerConfig) -> Result<Announcer, AnnouncerError>

Construct a new Announcer from the AnnouncerConfig.

This will ensure that the local NodeId, provided in the AnnouncerConfig, will be removed from all sets.

§Errors

Returns the following errors:

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pub fn synced_with( &mut self, node: PublicKey, duration: Duration, ) -> ControlFlow<Success, Progress>

Mark the node as synchronized, with the given duration it took to synchronize with.

If the target for the Announcer has been reached, then a Success is returned via ControlFlow::Break. Otherwise, Progress is returned via ControlFlow::Continue.

The caller decides whether they wish to continue the announcement process.

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pub fn timed_out(self) -> AnnouncerResult

Complete the Announcer process returning a AnnouncerResult.

If the target for the Announcer has been reached, then the result will be AnnouncerResult::Success, otherwise, it will be AnnouncerResult::TimedOut.

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pub fn can_continue(self) -> ControlFlow<NoNodes, Announcer>

Check if the Announcer can continue synchronizing with more nodes. If there are no more nodes, then NoNodes is returned in the ControlFlow::Break, otherwise the Announcer is returned as-is in the ControlFlow::Continue.

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pub fn to_sync(&self) -> BTreeSet<PublicKey>

Get all the nodes to be synchronized with.

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pub fn target(&self) -> &Target

Get the Target of the Announcer.

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pub fn progress(&self) -> Progress

Get the Progress of the Announcer.

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impl Debug for Announcer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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