Struct RadiantRenderManager

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pub struct RadiantRenderManager {
    pub config: SurfaceConfiguration,
    pub surface: Surface,
    pub device: Device,
    pub queue: Queue,
    pub renderer: RadiantRenderer,
    pub offscreen_renderer: RadiantRenderer,
    pub current_view: Option<TextureView>,
    pub current_texture: Option<SurfaceTexture>,
    /* private fields */
}

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§config: SurfaceConfiguration§surface: Surface§device: Device§queue: Queue§renderer: RadiantRenderer§offscreen_renderer: RadiantRenderer§current_view: Option<TextureView>§current_texture: Option<SurfaceTexture>

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impl RadiantRenderManager

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pub fn new( config: SurfaceConfiguration, surface: Surface, device: Device, queue: Queue, font_image_delta: Option<ImageDelta>, ) -> Self

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pub fn resize(&mut self, new_size: [u32; 2])

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pub fn update_textures(&mut self, delta: TexturesDelta)

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pub fn render( &mut self, primitives: Vec<ClippedPrimitive>, screen_descriptor: &ScreenDescriptor, selection: bool, ) -> Result<(), SurfaceError>

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pub async fn render_offscreen( &mut self, primitives: Vec<ClippedPrimitive>, screen_descriptor: &ScreenDescriptor, selection: bool, mouse_position: [f32; 2], ) -> Result<u64, SurfaceError>

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