Struct RadiantInteractionManager

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pub struct RadiantInteractionManager<M> {
    pub bounding_box_interaction: BoundingBoxInteraction,
    /* private fields */
}

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§bounding_box_interaction: BoundingBoxInteraction

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impl<M: From<RadiantSceneMessage> + TryInto<RadiantSceneMessage>> RadiantInteractionManager<M>

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pub fn new() -> Self

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pub fn is_interaction(&self, id: u64) -> bool

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pub fn enable_interactions( &mut self, node: &impl RadiantNode, screen_descriptor: &ScreenDescriptor, )

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pub fn disable_interactions(&mut self)

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pub fn update_interactions( &mut self, node: &impl RadiantNode, screen_descriptor: &ScreenDescriptor, )

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pub fn handle_interaction(&mut self, message: M) -> Option<M>

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pub fn tessellate( &mut self, selection: bool, screen_descriptor: &ScreenDescriptor, fonts_manager: &Fonts, ) -> Vec<ClippedPrimitive>

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