pub struct SpriteParameters {
pub dimensions: (u32, u32),
pub num_frames: (u32, u32),
pub components: u32,
pub inner_margin: u32,
pub layout: SpriteLayout,
}
Expand description
Sprite parameters describe how individual sprites are positioned on a sprite sheet.
Fields§
§dimensions: (u32, u32)
Dimensions of the sprite sheet.
num_frames: (u32, u32)
Number of frames per line and row.
components: u32
Number of sprite-components in the sheet.
inner_margin: u32
Margin around each frame.
layout: SpriteLayout
Layout of sprites within the sheet.
Trait Implementations§
Source§impl Clone for SpriteParameters
impl Clone for SpriteParameters
Source§fn clone(&self) -> SpriteParameters
fn clone(&self) -> SpriteParameters
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpriteParameters
impl Debug for SpriteParameters
impl Copy for SpriteParameters
Auto Trait Implementations§
impl Freeze for SpriteParameters
impl RefUnwindSafe for SpriteParameters
impl Send for SpriteParameters
impl Sync for SpriteParameters
impl Unpin for SpriteParameters
impl UnwindSafe for SpriteParameters
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fn adapt_into_using<M>(self, method: M) -> Dwhere
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Convert the source color to the destination color using the specified method
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Convert the source color to the destination color using the bradford method by default
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