pub enum NodeState {
EffectNode(EffectNodeState),
ScreenOutputNode(ScreenOutputNodeState),
UiBgNode(UiBgNodeState),
ImageNode(ImageNodeState),
PlaceholderNode(PlaceholderNodeState),
MovieNode(MovieNodeState),
ProjectionMappedOutputNode(ProjectionMappedOutputNodeState),
}Expand description
Internal state and resources that is associated with a specific Node
Variants§
EffectNode(EffectNodeState)
ScreenOutputNode(ScreenOutputNodeState)
UiBgNode(UiBgNodeState)
ImageNode(ImageNodeState)
PlaceholderNode(PlaceholderNodeState)
MovieNode(MovieNodeState)
ProjectionMappedOutputNode(ProjectionMappedOutputNodeState)
Trait Implementations§
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime EffectNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime EffectNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ImageNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ImageNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime MovieNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime MovieNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime PlaceholderNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime PlaceholderNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ProjectionMappedOutputNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ProjectionMappedOutputNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ScreenOutputNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime ScreenOutputNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime UiBgNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeState> for &'__deriveMoreLifetime UiBgNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut EffectNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut EffectNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ImageNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ImageNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut MovieNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut MovieNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut PlaceholderNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut PlaceholderNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ProjectionMappedOutputNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ProjectionMappedOutputNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ScreenOutputNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut ScreenOutputNodeState
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut UiBgNodeState
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeState> for &'__deriveMoreLifetime mut UiBgNodeState
Source§impl TryFrom<NodeState> for EffectNodeState
impl TryFrom<NodeState> for EffectNodeState
Source§impl TryFrom<NodeState> for ImageNodeState
impl TryFrom<NodeState> for ImageNodeState
Source§impl TryFrom<NodeState> for MovieNodeState
impl TryFrom<NodeState> for MovieNodeState
Source§impl TryFrom<NodeState> for PlaceholderNodeState
impl TryFrom<NodeState> for PlaceholderNodeState
Source§impl TryFrom<NodeState> for ScreenOutputNodeState
impl TryFrom<NodeState> for ScreenOutputNodeState
Auto Trait Implementations§
impl Freeze for NodeState
impl !RefUnwindSafe for NodeState
impl Send for NodeState
impl !Sync for NodeState
impl Unpin for NodeState
impl !UnwindSafe for NodeState
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.