pub enum NodeProps {
EffectNode(EffectNodeProps),
}Expand description
NodeProps govern the construction and behavior of a single node.
For example, an EffectNode has properties of name and intensity.
Some, but not all fields in NodeProps can be edited live.
For instance, editing an EffectNode’s intensity every frame
is supported, but editing its name between successive paint calls
will likely cause the EffectNode to enter an error state.
To change an EffectNode’s name, it must be re-added with a new ID.
NodeProps enumerates all possible node types,
and delegates to their specific props struct,
e.g. EffectNodeProps.
Variants§
EffectNode(EffectNodeProps)
Trait Implementations§
Source§impl<'de> Deserialize<'de> for NodeProps
impl<'de> Deserialize<'de> for NodeProps
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<&NodeProps> for CommonNodeProps
impl From<&NodeProps> for CommonNodeProps
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeProps> for &'__deriveMoreLifetime EffectNodeProps
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime NodeProps> for &'__deriveMoreLifetime EffectNodeProps
Source§impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeProps> for &'__deriveMoreLifetime mut EffectNodeProps
impl<'__deriveMoreLifetime> TryFrom<&'__deriveMoreLifetime mut NodeProps> for &'__deriveMoreLifetime mut EffectNodeProps
Auto Trait Implementations§
impl Freeze for NodeProps
impl RefUnwindSafe for NodeProps
impl Send for NodeProps
impl Sync for NodeProps
impl Unpin for NodeProps
impl UnwindSafe for NodeProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.