DynamicSupervisorState

Struct DynamicSupervisorState 

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pub struct DynamicSupervisorState {
    pub child_failure_state: HashMap<String, ChildFailureState>,
    pub restart_log: Vec<RestartLog>,
    pub options: DynamicSupervisorOptions,
    pub active_children: HashMap<String, ActiveChild>,
}

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§child_failure_state: HashMap<String, ChildFailureState>§restart_log: Vec<RestartLog>§options: DynamicSupervisorOptions§active_children: HashMap<String, ActiveChild>

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impl Clone for DynamicSupervisorState

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fn clone(&self) -> DynamicSupervisorState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DynamicSupervisorState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl SupervisorCore for DynamicSupervisorState

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type Message = DynamicSupervisorMsg

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type Options = DynamicSupervisorOptions

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type Strategy = ()

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fn child_failure_state(&mut self) -> &mut HashMap<String, ChildFailureState>

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fn restart_log(&mut self) -> &mut Vec<RestartLog>

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fn options(&self) -> &DynamicSupervisorOptions

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fn restart_msg( &self, child_spec: &ChildSpec, _strategy: (), _myself: ActorRef<Self::Message>, ) -> Self::Message

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fn prepare_child_failure( &mut self, child_spec: &ChildSpec, ) -> Result<(), ActorProcessingErr>

Increments the failure count for a given child.
Resets the child’s restart_count to 0 if the time since last fail >= child’s reset_after duration.
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fn handle_child_exit( &mut self, child_spec: &ChildSpec, abnormal: bool, ) -> Result<bool, ActorProcessingErr>

Called when a child terminates or fails. Read more
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fn handle_child_restart( &mut self, child_spec: &ChildSpec, abnormal: bool, myself: ActorRef<Self::Message>, reason: &ExitReason, ) -> Result<(), ActorProcessingErr>

Called when a child exits abnormally or normally. Read more
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fn track_global_restart( &mut self, child_id: &str, ) -> Result<(), ActorProcessingErr>

Updates meltdown log and checks meltdown thresholds. Read more
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fn schedule_restart( &mut self, child_spec: &ChildSpec, strategy: Self::Strategy, myself: ActorRef<Self::Message>, ) -> Result<(), ActorProcessingErr>

Schedule a future spawn for a child, respecting any child-level backoff_fn.

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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