pub enum GameStatus {
Uninit,
Running,
Closed,
}Variants§
Trait Implementations§
Source§impl BorshDeserialize for GameStatus
impl BorshDeserialize for GameStatus
Source§impl BorshSerialize for GameStatus
impl BorshSerialize for GameStatus
Source§impl Clone for GameStatus
impl Clone for GameStatus
Source§fn clone(&self) -> GameStatus
fn clone(&self) -> GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameStatus
impl Debug for GameStatus
Source§impl Default for GameStatus
impl Default for GameStatus
Source§fn default() -> GameStatus
fn default() -> GameStatus
Returns the “default value” for a type. Read more
Source§impl Display for GameStatus
impl Display for GameStatus
Source§impl PartialEq for GameStatus
impl PartialEq for GameStatus
impl Copy for GameStatus
impl Eq for GameStatus
impl StructuralPartialEq for GameStatus
Auto Trait Implementations§
impl Freeze for GameStatus
impl RefUnwindSafe for GameStatus
impl Send for GameStatus
impl Sync for GameStatus
impl Unpin for GameStatus
impl UnwindSafe for GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more