pub struct Message {
pub sender: String,
pub content: String,
}Expand description
A message sent by player Used to express unimportant game events that can be sent at any time without the server checking their content.
Fields§
§sender: String§content: StringTrait Implementations§
Source§impl BorshDeserialize for Messagewhere
String: BorshDeserialize,
impl BorshDeserialize for Messagewhere
String: BorshDeserialize,
Source§impl BorshSerialize for Messagewhere
String: BorshSerialize,
impl BorshSerialize for Messagewhere
String: BorshSerialize,
impl Eq for Message
impl StructuralPartialEq for Message
Auto Trait Implementations§
impl Freeze for Message
impl RefUnwindSafe for Message
impl Send for Message
impl Sync for Message
impl Unpin for Message
impl UnwindSafe for Message
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more