pub struct Message {
pub sender: String,
pub content: String,
}Expand description
A message sent by player Used to express unimportant game events that can be sent at any time without the server checking their content.
Fields§
§sender: String§content: StringTrait Implementations§
source§impl BorshDeserialize for Messagewhere
String: BorshDeserialize,
impl BorshDeserialize for Messagewhere String: BorshDeserialize,
source§impl BorshSerialize for Messagewhere
String: BorshSerialize,
impl BorshSerialize for Messagewhere String: BorshSerialize,
source§impl PartialEq for Message
impl PartialEq for Message
impl Eq for Message
impl StructuralEq for Message
impl StructuralPartialEq for Message
Auto Trait Implementations§
impl RefUnwindSafe for Message
impl Send for Message
impl Sync for Message
impl Unpin for Message
impl UnwindSafe for Message
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more