Struct AvatarConstant

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pub struct AvatarConstant {
Show 14 fields pub m_Human: OffsetPtr, pub m_HumanSkeletonIndexArray: Vec<i32>, pub m_RootMotionBoneIndex: i32, pub m_RootMotionBoneX: xform, pub m_AvatarSkeleton: Option<OffsetPtr>, pub m_AvatarSkeletonPose: Option<OffsetPtr>, pub m_DefaultPose: Option<OffsetPtr>, pub m_HumanSkeletonReverseIndexArray: Option<Vec<i32>>, pub m_RootMotionSkeleton: Option<OffsetPtr>, pub m_RootMotionSkeletonIndexArray: Option<Vec<i32>>, pub m_RootMotionSkeletonPose: Option<OffsetPtr>, pub m_Skeleton: Option<OffsetPtr>, pub m_SkeletonNameIDArray: Option<Vec<u32>>, pub m_SkeletonPose: Option<OffsetPtr>,
}
Expand description

AvatarConstant is a sub class of the Unity engine since version 4.0.0.

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§m_Human: OffsetPtr§m_HumanSkeletonIndexArray: Vec<i32>§m_RootMotionBoneIndex: i32§m_RootMotionBoneX: xform§m_AvatarSkeleton: Option<OffsetPtr>

OffsetPtr: (4.3.0 - 2022.3.2f1)

§m_AvatarSkeletonPose: Option<OffsetPtr>

OffsetPtr: (4.3.0 - 2022.3.2f1)

§m_DefaultPose: Option<OffsetPtr>

OffsetPtr: (4.3.0 - 2022.3.2f1)

§m_HumanSkeletonReverseIndexArray: Option<Vec<i32>>

Vec: (4.3.0 - 2022.3.2f1)

§m_RootMotionSkeleton: Option<OffsetPtr>

OffsetPtr: (4.3.0 - 2022.3.2f1)

§m_RootMotionSkeletonIndexArray: Option<Vec<i32>>

Vec: (4.3.0 - 2022.3.2f1)

§m_RootMotionSkeletonPose: Option<OffsetPtr>

OffsetPtr: (4.3.0 - 2022.3.2f1)

§m_Skeleton: Option<OffsetPtr>

OffsetPtr: (4.0.0 - 4.2.2)

§m_SkeletonNameIDArray: Option<Vec<u32>>

Vec: (4.3.0 - 2022.3.2f1)

§m_SkeletonPose: Option<OffsetPtr>

OffsetPtr: (4.0.0 - 4.2.2)

Trait Implementations§

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impl Debug for AvatarConstant

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for AvatarConstant

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for AvatarConstant

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,