pub struct AnimationCurve {
pub m_Curve: Vec<Keyframe>,
pub m_PostInfinity: i32,
pub m_PreInfinity: i32,
pub m_RotationOrder: Option<i32>,
}
Expand description
AnimationCurve is a sub class of the Unity engine since version 3.4.0. Exert from Unity’s scripting documentation: Store a collection of Keyframes that can be evaluated over time.
Fields§
§m_Curve: Vec<Keyframe>
§m_PostInfinity: i32
§m_PreInfinity: i32
§m_RotationOrder: Option<i32>
i32: (5.3.0f1 - 2022.3.2f1)
Trait Implementations§
Source§impl Debug for AnimationCurve
impl Debug for AnimationCurve
Source§impl<'de> Deserialize<'de> for AnimationCurve
impl<'de> Deserialize<'de> for AnimationCurve
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for AnimationCurve
impl RefUnwindSafe for AnimationCurve
impl Send for AnimationCurve
impl Sync for AnimationCurve
impl Unpin for AnimationCurve
impl UnwindSafe for AnimationCurve
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more