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SelectList

Struct SelectList 

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pub struct SelectList {
    pub on_select: Option<Box<dyn FnMut(String)>>,
    pub on_cancel: Option<Box<dyn FnMut()>>,
    pub on_selection_change: Option<Box<dyn FnMut(&SelectItem)>>,
    /* private fields */
}
Expand description

Scrollable list with optional fuzzy search and two-column layout.

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§on_select: Option<Box<dyn FnMut(String)>>§on_cancel: Option<Box<dyn FnMut()>>§on_selection_change: Option<Box<dyn FnMut(&SelectItem)>>

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impl SelectList

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pub fn new( items: Vec<SelectItem>, max_visible: usize, theme: SelectListTheme, layout: Option<SelectListLayoutOptions>, ) -> Self

Enable interactive search (fuzzy filtering as user types).

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pub fn set_items(&mut self, items: Vec<SelectItem>)

Set items (re-applies search if active). Matches pi’s behavior.

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pub fn set_on_select(&mut self, cb: Box<dyn FnMut(String)>)

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pub fn set_on_cancel(&mut self, cb: Box<dyn FnMut()>)

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pub fn items(&self) -> &[SelectItem]

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pub fn selected_index(&self) -> usize

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pub fn set_selected_index(&mut self, index: usize)

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pub fn get_selected_item(&self) -> Option<&SelectItem>

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pub fn set_filter(&mut self, filter: &str)

Filter by prefix (simpler than fuzzy for user-typed single char; pi-style).

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impl SelectList

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impl Component for SelectList

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fn render(&mut self, width: usize) -> Vec<String>

Render to lines for the given viewport width. Each returned string MUST NOT exceed width in visible width.
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fn handle_input(&mut self, key: &KeyEvent) -> bool

Handle keyboard input. Return true if consumed.
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fn render_padded(&mut self, width: usize) -> Vec<String>

Render and pad each line to exactly width visible columns. Default implementation calls render(width) and pads each line with trailing spaces if its visible width is less than width.
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fn handle_paste(&mut self, _text: &str)

Handle a paste event (text from bracketed paste mode). Default no-op; override to process pasted content.
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fn invalidate(&mut self)

Mark this component as needing re-render. Called when internal state changes (output received, expanded toggled, etc.).
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fn is_dirty(&self) -> bool

Check if this component needs re-render. Default: false — the Container’s per-child cache tracking determines whether to re-render. Override to return true for components whose state can change without explicit invalidation (e.g. ToolExecComponent receiving streaming output).
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fn clear_dirty(&mut self)

Clear dirty flag after successful render.
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fn cache_key(&self, _width: usize) -> Option<RenderCacheKey>

Get the cache key for this component’s current state. Return None to disable caching (always re-render).
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fn get_cached_render(&self) -> Option<&RenderCache>

Get cached render output, if available and valid.
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fn set_cached_render(&mut self, _cache: RenderCache)

Store render output in cache.
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fn is_focusable(&self) -> bool

Whether this component wants focus (for IME cursor positioning).
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fn set_expanded(&mut self, _expanded: bool)

Toggle expanded/collapsed state. No-op by default. Override for components that support expand/collapse (tool results, messages, etc.).
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fn set_hide_thinking(&mut self, _hide: bool)

Toggle thinking block visibility. No-op by default. Override for components that display thinking content (AssistantMessageComponent).

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