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ServerManager

Struct ServerManager 

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pub struct ServerManager { /* private fields */ }
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Manages all MCP server connections with lazy connection, idle timeout, and health checks.

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impl ServerManager

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pub fn new(global_idle_timeout_minutes: u64) -> Self

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pub fn register(&mut self, name: &str, entry: ServerEntry, config_hash: u64)

Register a server definition (from config). Does not connect.

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pub async fn ensure_connected(&mut self, name: &str) -> bool

Ensure a server is connected (lazy connect). Returns true if connected/available.

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pub fn get_client(&self, name: &str) -> Option<Arc<Mutex<McpClient>>>

Get a connected client for a server (must call ensure_connected first).

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pub fn status(&self, name: &str) -> Option<ConnectionStatus>

Get the connection status for a server.

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pub fn mark_failed(&mut self, name: &str)

Mark a connection as failed after a tool call error.

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pub fn touch(&mut self, name: &str)

Touch a server (update last_used timestamp, e.g. after successful tool call).

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pub async fn disconnect(&mut self, name: &str)

Disconnect a server (idle shutdown).

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pub async fn close_all(&mut self)

Close all connections (on session shutdown).

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pub fn idle_timeout(&self, name: &str) -> Duration

Get the idle timeout for a server (per-server override or global default).

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pub async fn sweep_idle(&mut self)

Check for idle servers and disconnect them.

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pub fn server_names(&self) -> Vec<String>

Get a list of all registered server names.

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pub fn should_connect_eagerly(&self, name: &str) -> bool

Check if a server should be connected eagerly at startup.

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pub fn config_hash(&self, name: &str) -> Option<u64>

Get the config hash for a server.

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