pub struct Input { /* private fields */ }Expand description
Single-line text input component.
Supports Emacs-style cursor movement and kill ring operations, bracketed paste, and undo coalescing (pi fish-style).
Implementations§
Source§impl Input
impl Input
pub fn new() -> Self
pub fn with_prompt(self, prompt: impl Into<String>) -> Self
pub fn get_value(&self) -> &str
pub fn set_value(&mut self, value: &str)
pub fn set_on_submit(&mut self, cb: Box<dyn FnMut(String)>)
pub fn set_on_escape(&mut self, cb: Box<dyn FnMut()>)
pub fn set_on_change(&mut self, cb: Box<dyn FnMut(&str)>)
Trait Implementations§
Source§impl Component for Input
impl Component for Input
Source§fn render(&self, width: usize) -> Vec<String>
fn render(&self, width: usize) -> Vec<String>
Render to lines for the given viewport width.
Each returned string MUST NOT exceed
width in visible width.Source§fn handle_input(&mut self, key: &KeyEvent) -> bool
fn handle_input(&mut self, key: &KeyEvent) -> bool
Handle keyboard input. Return
true if consumed.Source§fn handle_paste(&mut self, text: &str)
fn handle_paste(&mut self, text: &str)
Handle a paste event (text from bracketed paste mode).
Default no-op; override to process pasted content.
Source§fn is_focusable(&self) -> bool
fn is_focusable(&self) -> bool
Whether this component wants focus (for IME cursor positioning).
Source§fn invalidate(&mut self)
fn invalidate(&mut self)
Mark this component as needing re-render.
Called when internal state changes (output received, expanded toggled, etc.).
Source§fn is_dirty(&self) -> bool
fn is_dirty(&self) -> bool
Check if this component needs re-render.
Default: always re-render (conservative).
Source§fn clear_dirty(&mut self)
fn clear_dirty(&mut self)
Clear dirty flag after successful render.
Source§fn cache_key(&self, _width: usize) -> Option<RenderCacheKey>
fn cache_key(&self, _width: usize) -> Option<RenderCacheKey>
Get the cache key for this component’s current state.
Return None to disable caching (always re-render).
Source§fn get_cached_render(&self) -> Option<&RenderCache>
fn get_cached_render(&self) -> Option<&RenderCache>
Get cached render output, if available and valid.
Source§fn set_cached_render(&mut self, _cache: RenderCache)
fn set_cached_render(&mut self, _cache: RenderCache)
Store render output in cache.
Source§fn set_expanded(&mut self, _expanded: bool)
fn set_expanded(&mut self, _expanded: bool)
Toggle expanded/collapsed state. No-op by default.
Override for components that support expand/collapse (tool results, messages, etc.).
Source§fn set_hide_thinking(&mut self, _hide: bool)
fn set_hide_thinking(&mut self, _hide: bool)
Toggle thinking block visibility. No-op by default.
Override for components that display thinking content (AssistantMessageComponent).
Auto Trait Implementations§
impl !RefUnwindSafe for Input
impl !Send for Input
impl !Sync for Input
impl !UnwindSafe for Input
impl Freeze for Input
impl Unpin for Input
impl UnsafeUnpin for Input
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more