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ToolExecComponent

Struct ToolExecComponent 

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pub struct ToolExecComponent { /* private fields */ }
Expand description

Combined tool execution component - matches pi’s ToolExecutionComponent.

Renders tool call + result as ONE component with background transitions:

  • Pending (call only, no result) → toolPendingBg
  • Success (call + result, !is_error) → toolSuccessBg
  • Error (call + result, is_error) → toolErrorBg

Delegates actual rendering to the tool-specific ToolRenderer when available.

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impl ToolExecComponent

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pub fn new( name: impl Into<String>, renderer: Option<Box<dyn ToolRenderer>>, args: Value, ) -> Self

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pub fn set_started_at(&mut self, instant: Instant)

Set the execution start time (for live duration display).

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pub fn set_file_path(&mut self, path: impl Into<String>)

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pub fn set_bash(&mut self, is_bash: bool)

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pub fn set_final_duration(&mut self, secs: f64)

Set the final duration in seconds (used when the tool completes, e.g. bash). Freezes the timer at this exact value (no more live computation).

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pub fn set_truncated( &mut self, truncated: bool, full_output_path: Option<String>, )

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pub fn set_exit_code(&mut self, code: i32)

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pub fn set_cancelled(&mut self, cancelled: bool)

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pub fn set_result(&mut self, output: impl Into<String>, is_error: bool)

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pub fn set_args(&mut self, args: Value)

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pub fn tick_timer(&mut self) -> bool

Tick the timer: marks dirty every 1s to trigger re-render. Matches pi’s setInterval(() => context.invalidate(), 1000) in renderResult. Duration is computed at render time via live_duration(), not stored here. Returns true if this tick caused a re-render (caller should update dirty).

Trait Implementations§

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impl Component for ToolExecComponent

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fn set_expanded(&mut self, expanded: bool)

Toggle expanded/collapsed state. No-op by default. Override for components that support expand/collapse (tool results, messages, etc.).
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fn render(&self, width: usize) -> Vec<String>

Render to lines for the given viewport width. Each returned string MUST NOT exceed width in visible width.
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fn invalidate(&mut self)

Mark this component as needing re-render. Called when internal state changes (output received, expanded toggled, etc.).
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fn is_dirty(&self) -> bool

Check if this component needs re-render. Default: always re-render (conservative).
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fn clear_dirty(&mut self)

Clear dirty flag after successful render.
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fn cache_key(&self, width: usize) -> Option<RenderCacheKey>

Get the cache key for this component’s current state. Return None to disable caching (always re-render).
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fn get_cached_render(&self) -> Option<&RenderCache>

Get cached render output, if available and valid.
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fn set_cached_render(&mut self, cache: RenderCache)

Store render output in cache.
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fn handle_input(&mut self, _key: &KeyEvent) -> bool

Handle keyboard input. Return true if consumed.
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fn handle_paste(&mut self, _text: &str)

Handle a paste event (text from bracketed paste mode). Default no-op; override to process pasted content.
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fn is_focusable(&self) -> bool

Whether this component wants focus (for IME cursor positioning).
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fn set_hide_thinking(&mut self, _hide: bool)

Toggle thinking block visibility. No-op by default. Override for components that display thinking content (AssistantMessageComponent).

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