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IconButton

Struct IconButton 

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pub struct IconButton<Msg> { /* private fields */ }
Expand description

A button that is one icon: a space, the glyph and a space, three cells in every glyph mode.

It stands on the ground around it, with no raised surface, so a row of them reads as quiet marks rather than as buttons with labels. The pointer lightens all three cells, keyboard focus lightens them one step further, and a press flashes them one step more; there is no pillar, because three cells have no room for one before the glyph. Enter or Space while focused, or a click released over it, sends its message, like a Button.

Its meaning is only the glyph, so give it a tooltip: the words show below it after the pointer rests on it for the theme’s hover delay, and at once when it is reached with the keyboard.

Style keys: icon-button (fg, bg, bold) with states hover, focus, pressed and disabled; tooltip for its words.

use qframe::prelude::*;
use qframe::widgets::IconButton;

struct Header;

impl App for Header {
    type Msg = ();
    fn update(&mut self, (): ()) -> Command<()> {
        Command::none()
    }
    fn view(&self, ui: &mut View<'_, ()>) {
        ui.row(|ui| {
            ui.add(Text::new("Packages")).fill_width();
            ui.add(IconButton::new("settings").tooltip("Settings").on_press(()));
        })
        .fill_width();
    }
}

let app = Harness::new(Header, 20, 1);
let glyph = app.env().icons().glyph("settings").into_owned();
assert_eq!(app.find(&glyph), Some((18, 0)), "a space, the glyph and a space at the end");

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impl<Msg> IconButton<Msg>

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pub fn new(key: impl Into<String>) -> Self

A button showing the icon key of the icon set, such as "settings" or "close".

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pub fn on_press(self, message: Msg) -> Self

The message sent when the button is pressed.

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pub fn tooltip(self, text: impl Into<String>) -> Self

Words that say what the button does, shown below it after the hover delay and at once when it is reached with the keyboard.

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pub fn disabled(self, disabled: bool) -> Self

Greys the button out; it cannot be focused or pressed.

Trait Implementations§

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impl<Msg: Clone + 'static> Widget<Msg> for IconButton<Msg>

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fn measure(&self, cx: &mut MeasureCx<'_>, available: Size) -> Size

The size the widget wants when it may use up to available.
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fn paint(&self, cx: &mut PaintCx<'_>, area: Rect)

Draws the widget into area.
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fn paint_overlay(&self, cx: &mut PaintCx<'_>, anchor: Rect)

Draws the widget’s overlay after the whole view was painted, when it asked for one with PaintCx::request_overlay. anchor is the area the widget was painted in.
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fn event(&self, cx: &mut EventCx<'_, Msg>, event: &Event) -> bool

Handles input. Returns true when the event was used; unused key and scroll events bubble to the parent widget.
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fn focusable(&self) -> bool

Whether the widget can take keyboard focus.
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fn children(&self) -> &[Node<Msg>]

Child nodes, for widgets that contain other widgets.
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fn children_mut(&mut self) -> &mut [Node<Msg>]

Mutable child nodes, used to assign ids.

Auto Trait Implementations§

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impl<Msg> Freeze for IconButton<Msg>
where Option<Msg>: Freeze,

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impl<Msg> RefUnwindSafe for IconButton<Msg>
where Option<Msg>: RefUnwindSafe,

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impl<Msg> Send for IconButton<Msg>
where Option<Msg>: Send,

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impl<Msg> Sync for IconButton<Msg>
where Option<Msg>: Sync,

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impl<Msg> Unpin for IconButton<Msg>
where Option<Msg>: Unpin,

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impl<Msg> UnsafeUnpin for IconButton<Msg>
where Option<Msg>: UnsafeUnpin,

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impl<Msg> UnwindSafe for IconButton<Msg>
where Option<Msg>: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.