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Legend

Struct Legend 

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pub struct Legend { /* private fields */ }
Expand description

The names behind the tones of a chart: a patch of colour and the name it stands for.

The n-th name takes the theme’s n-th series tone (Theme::series_color), which is how every chart picks its tones, so a legend beside a chart names the same colours the chart drew. A legend is not decoration: in a stacked bar or a tinted grid the meaning of a tone lives nowhere else, and the theme carries only five series tones, so a sixth series shares the first one’s tone and the name is the only thing that tells them apart.

tones pins each name to a tone of the palette instead of its position, the same index its series was given with Series::tone, so a category keeps its colour however many others are named beside it.

Names lie in a row and wrap onto further rows when the area is too narrow; vertical puts each on its own row. A name that does not fit is cut with . The swatch is two cells of colour, never a bracketed marker, and it works the same in every glyph mode because it is made of colour rather than characters.

Style keys: legend (fg for the names).

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impl Legend

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pub fn new(names: impl IntoIterator<Item = impl Into<String>>) -> Self

A legend naming the series of a chart, in the order the chart draws them.

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pub fn tones(self, tones: impl IntoIterator<Item = usize>) -> Self

The palette index of every name, in the order of the names: the n-th name takes the theme’s tones[n]-th series tone. A name past the end of tones keeps the tone of its position.

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pub fn vertical(self) -> Self

Puts every name on its own row, for a legend beside a chart rather than under it.

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impl Clone for Legend

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fn clone(&self) -> Legend

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Legend

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Legend

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impl PartialEq for Legend

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fn eq(&self, other: &Legend) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Legend

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impl<Msg: 'static> Widget<Msg> for Legend

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fn measure(&self, _cx: &mut MeasureCx<'_>, available: Size) -> Size

The size the widget wants when it may use up to available.
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fn paint(&self, cx: &mut PaintCx<'_>, area: Rect)

Draws the widget into area.
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fn paint_overlay(&self, _cx: &mut PaintCx<'_>, _anchor: Rect)

Draws the widget’s overlay after the whole view was painted, when it asked for one with PaintCx::request_overlay. anchor is the area the widget was painted in.
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fn event(&self, _cx: &mut EventCx<'_, Msg>, _event: &Event) -> bool

Handles input. Returns true when the event was used; unused key and scroll events bubble to the parent widget.
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fn focusable(&self) -> bool

Whether the widget can take keyboard focus.
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fn children(&self) -> &[Node<Msg>]

Child nodes, for widgets that contain other widgets.
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fn children_mut(&mut self) -> &mut [Node<Msg>]

Mutable child nodes, used to assign ids.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.