BPlusTreeIndex

Struct BPlusTreeIndex 

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pub struct BPlusTreeIndex {
    pub key_schema: SchemaRef,
    pub buffer_pool: Arc<BufferManager>,
    pub internal_max_size: u32,
    pub leaf_max_size: u32,
    pub header_page_id: PageId,
    pub header_page_lock: Arc<RwLock<()>>,
    pub config: BTreeConfig,
    pub pending_garbage: AtomicUsize,
}

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§key_schema: SchemaRef§buffer_pool: Arc<BufferManager>§internal_max_size: u32§leaf_max_size: u32§header_page_id: PageId§header_page_lock: Arc<RwLock<()>>§config: BTreeConfig§pending_garbage: AtomicUsize

Best-effort counter of potentially dead index entries observed by readers.

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impl BPlusTreeIndex

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pub fn new( key_schema: SchemaRef, buffer_pool: Arc<BufferManager>, internal_max_size: u32, leaf_max_size: u32, ) -> Self

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pub fn new_with_config( key_schema: SchemaRef, buffer_pool: Arc<BufferManager>, internal_max_size: u32, leaf_max_size: u32, config: BTreeConfig, ) -> Self

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pub fn open( key_schema: SchemaRef, buffer_pool: Arc<BufferManager>, internal_max_size: u32, leaf_max_size: u32, header_page_id: PageId, ) -> Self

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pub fn open_with_config( key_schema: SchemaRef, buffer_pool: Arc<BufferManager>, internal_max_size: u32, leaf_max_size: u32, header_page_id: PageId, config: BTreeConfig, ) -> Self

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pub fn get_root_page_id(&self) -> QuillSQLResult<PageId>

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pub fn is_empty(&self) -> QuillSQLResult<bool>

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pub fn get(&self, key: &Tuple) -> QuillSQLResult<Option<RecordId>>

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pub fn insert(&self, key: &Tuple, rid: RecordId) -> QuillSQLResult<()>

公共 API: 插入一个键值对,使用闩锁耦合实现高并发。

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pub fn delete(&self, key: &Tuple) -> QuillSQLResult<()>

Public API: delete a key with latch coupling to ensure concurrency safety.

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pub fn to_dot(&self) -> QuillSQLResult<String>

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pub fn lazy_cleanup_with<F>( &self, is_globally_dead: F, limit: Option<usize>, ) -> QuillSQLResult<usize>
where F: FnMut(&RecordId) -> bool,

Best-effort lazy cleanup: iterate across leaves and delete keys whose RIDs satisfy the is_globally_dead predicate. This is REDO-safe and uses the existing delete() path to maintain separators and handle underflow properly. Notes:

  • Callers should pass a predicate that only returns true for tuples that are globally invisible (e.g., deleted and the deleting txn committed).
  • This method is conservative and may revisit pages as structure changes; it favors correctness over speed.
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pub fn find_first_leaf_page(&self) -> QuillSQLResult<ReadPageGuard>

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pub fn find_leaf_page_for_iterator( &self, key: &Tuple, start_page_id: PageId, ) -> QuillSQLResult<ReadPageGuard>

内部辅助函数:从根节点开始遍历,找到并返回包含目标 key 的 叶子节点的只读保护器 (ReadPageGuard)。

这个函数通过 ReadPageGuard 的 RAII 特性,在遍历时实现了闩锁耦合。

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pub fn note_potential_garbage(&self, n: usize)

Hint that a reader observed a globally invisible RID through this index. This increments a best-effort counter to help background cleanup scheduling.

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pub fn take_pending_garbage(&self) -> usize

Returns and resets the pending garbage counter.

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impl Debug for BPlusTreeIndex

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black<'a>(&'a self) -> FgColorDisplay<'a, Black, Self>

Change the foreground color to black
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fn on_black<'a>(&'a self) -> BgColorDisplay<'a, Black, Self>

Change the background color to black
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fn red<'a>(&'a self) -> FgColorDisplay<'a, Red, Self>

Change the foreground color to red
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fn on_red<'a>(&'a self) -> BgColorDisplay<'a, Red, Self>

Change the background color to red
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fn green<'a>(&'a self) -> FgColorDisplay<'a, Green, Self>

Change the foreground color to green
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fn on_green<'a>(&'a self) -> BgColorDisplay<'a, Green, Self>

Change the background color to green
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fn yellow<'a>(&'a self) -> FgColorDisplay<'a, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>

Change the background color to yellow
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Change the foreground color to blue
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fn on_blue<'a>(&'a self) -> BgColorDisplay<'a, Blue, Self>

Change the background color to blue
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to magenta
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fn purple<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>

Change the foreground color to purple
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fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>

Change the background color to purple
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fn cyan<'a>(&'a self) -> FgColorDisplay<'a, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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fn white<'a>(&'a self) -> FgColorDisplay<'a, White, Self>

Change the foreground color to white
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fn on_white<'a>(&'a self) -> BgColorDisplay<'a, White, Self>

Change the background color to white
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fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>

Change the background color to the terminal default
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fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>

Change the background color to bright black
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fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>

Change the background color to bright red
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fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple<'a>(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan<'a>(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan<'a>(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white<'a>(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>

Change the background color to bright white
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fn bold<'a>(&'a self) -> BoldDisplay<'a, Self>

Make the text bold
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fn dimmed<'a>(&'a self) -> DimDisplay<'a, Self>

Make the text dim
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fn italic<'a>(&'a self) -> ItalicDisplay<'a, Self>

Make the text italicized
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fn underline<'a>(&'a self) -> UnderlineDisplay<'a, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed<'a>(&'a self) -> ReversedDisplay<'a, Self>

Swap the foreground and background colors
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fn hidden<'a>(&'a self) -> HiddenDisplay<'a, Self>

Hide the text
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fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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