[][src]Struct quill_prototype::EntityId

pub struct EntityId(_);

An opaque, unique ID of an entity. Can be used with State::entity to get an EntityRef which allows access to an entity's components.

Trait Implementations

impl Clone for EntityId[src]

impl Copy for EntityId[src]

impl Debug for EntityId[src]

impl Eq for EntityId[src]

impl Hash for EntityId[src]

impl PartialEq<EntityId> for EntityId[src]

impl StructuralEq for EntityId[src]

impl StructuralPartialEq for EntityId[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Component for T where
    T: Send + Sync + 'static, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Send + Sync + 'static, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.