pub struct EntityId(/* private fields */);
Expand description
An opaque, unique ID of an entity. Can be used with State::entity
to get
an EntityRef
which allows access to an entity’s components.
Trait Implementations§
impl Copy for EntityId
impl Eq for EntityId
impl StructuralPartialEq for EntityId
Auto Trait Implementations§
impl Freeze for EntityId
impl RefUnwindSafe for EntityId
impl Send for EntityId
impl Sync for EntityId
impl Unpin for EntityId
impl UnwindSafe for EntityId
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more