[−][src]Struct quicksilver::graphics::Mesh
A way to store rendered objects without having to re-process them
Fields
vertices: Vec<Vertex>
All the vertices in the mesh
elements: Vec<Element>
The properties that define the elements to draw
image: Option<Image>
If the vertices reference an image, this is the image they will use
Auto Trait Implementations
impl !RefUnwindSafe for Mesh
impl !Send for Mesh
impl !Sync for Mesh
impl Unpin for Mesh
impl !UnwindSafe for Mesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,