pub struct QuickJsRuntimeAdapter { /* private fields */ }Implementations§
source§impl QuickJsRuntimeAdapter
impl QuickJsRuntimeAdapter
pub fn print_stats(&self)
sourcepub fn memory_usage(&self) -> MemoryUsage
pub fn memory_usage(&self) -> MemoryUsage
get memory usage for this runtime
pub fn add_context_init_hook<H>(&self, hook: H) -> Result<(), JsError>
pub fn create_context(id: &str) -> Result<(), JsError>
pub fn remove_context(id: &str)
pub fn get_context(&self, id: &str) -> &QuickJsRealmAdapter
pub fn opt_context(&self, id: &str) -> Option<&QuickJsRealmAdapter>
pub fn has_context(&self, id: &str) -> bool
sourcepub unsafe fn get_quickjs_context(
&self,
context: *mut JSContext
) -> &QuickJsRealmAdapter
pub unsafe fn get_quickjs_context( &self, context: *mut JSContext ) -> &QuickJsRealmAdapter
Safety
When passing a context pointer please make sure the corresponding QuickJsContext is still valid
pub fn get_rti_ref(&self) -> Option<Arc<QuickjsRuntimeFacadeInner>>
pub fn set_interrupt_handler<I: Fn(&QuickJsRuntimeAdapter) -> bool + 'static>( &mut self, interrupt_handler: I ) -> &mut Self
pub fn add_script_module_loader(&mut self, sml: ScriptModuleLoaderAdapter)
pub fn add_compiled_module_loader(&mut self, cml: CompiledModuleLoaderAdapter)
pub fn add_native_module_loader(&mut self, nml: NativeModuleLoaderAdapter)
pub fn get_main_realm(&self) -> &QuickJsRealmAdapter
pub fn with_all_module_loaders<C, R>(&self, consumer: C) -> Option<R>
pub fn do_with<C, R>(task: C) -> Rwhere
C: FnOnce(&QuickJsRuntimeAdapter) -> R,
pub fn do_with_mut<C, R>(task: C) -> Rwhere
C: FnOnce(&mut QuickJsRuntimeAdapter) -> R,
sourcepub fn run_pending_jobs_if_any(&self)
pub fn run_pending_jobs_if_any(&self)
run pending jobs if avail
todo
move this to a quickjs_utils::pending_jobs so it can be used without doing QuickjsRuntime.do_with()
pub fn has_pending_jobs(&self) -> bool
pub fn run_pending_job(&self) -> Result<(), JsError>
pub fn get_id(&self) -> &str
source§impl QuickJsRuntimeAdapter
impl QuickJsRuntimeAdapter
pub fn load_module_script(&self, ref_path: &str, path: &str) -> Option<Script>
pub fn js_create_realm( &self, _id: &str ) -> Result<&QuickJsRealmAdapter, JsError>
pub fn remove_realm(&self, _id: &str)
pub fn get_realm(&self, id: &str) -> Option<&QuickJsRealmAdapter>
pub fn add_realm_init_hook<H>(&self, hook: H) -> Result<(), JsError>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for QuickJsRuntimeAdapter
impl !Send for QuickJsRuntimeAdapter
impl !Sync for QuickJsRuntimeAdapter
impl Unpin for QuickJsRuntimeAdapter
impl !UnwindSafe for QuickJsRuntimeAdapter
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Instrument for T
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§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
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Change the background color to yellow
§fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
§fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
§fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color<'a>(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
§fn on_default_color<'a>(&'a self) -> BgColorDisplay<'a, Default, Self>
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§fn bright_black<'a>(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
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§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
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§fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red<'a>(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
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§fn on_bright_red<'a>(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
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§fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green<'a>(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
§fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
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§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
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§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
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Sets the background color to an RGB value.