TextureViewDescriptorBuilder

Struct TextureViewDescriptorBuilder 

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pub struct TextureViewDescriptorBuilder<'a, CS: State<'a>> { /* private fields */ }
Expand description

Builder for wgpu::TextureViewDescriptor

Set all required fields and any optional fields, then call build().

Builder field setters:

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impl<'a> TextureViewDescriptorBuilder<'a, Empty>

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impl<'a, CS: State<'a>> TextureViewDescriptorBuilder<'a, CS>

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pub fn label( self, label: Label<'a>, ) -> TextureViewDescriptorBuilder<'a, SetLabel<CS>>
where CS::Label: LabelIsEmpty,

Setter for wgpu::TextureViewDescriptor::label. Optional, defaults to None.

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pub fn format( self, format: TextureFormat, ) -> TextureViewDescriptorBuilder<'a, SetFormat<CS>>
where CS::Format: FormatIsEmpty,

Setter for wgpu::TextureViewDescriptor::format. Optional, defaults to None.

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pub fn maybe_format( self, format: Option<TextureFormat>, ) -> TextureViewDescriptorBuilder<'a, SetFormat<CS>>
where CS::Format: FormatIsEmpty,

Setter for wgpu::TextureViewDescriptor::format. Optional, defaults to None.

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pub fn dimension( self, dimension: TextureViewDimension, ) -> TextureViewDescriptorBuilder<'a, SetDimension<CS>>

Setter for wgpu::TextureViewDescriptor::dimension. Optional, defaults to None.

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pub fn maybe_dimension( self, dimension: Option<TextureViewDimension>, ) -> TextureViewDescriptorBuilder<'a, SetDimension<CS>>

Setter for wgpu::TextureViewDescriptor::dimension. Optional, defaults to None.

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pub fn usage( self, usage: TextureUsages, ) -> TextureViewDescriptorBuilder<'a, SetUsage<CS>>
where CS::Usage: UsageIsEmpty,

Setter for wgpu::TextureViewDescriptor::usage. Optional, defaults to None.

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pub fn maybe_usage( self, usage: Option<TextureUsages>, ) -> TextureViewDescriptorBuilder<'a, SetUsage<CS>>
where CS::Usage: UsageIsEmpty,

Setter for wgpu::TextureViewDescriptor::usage. Optional, defaults to None.

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pub fn aspect( self, aspect: TextureAspect, ) -> TextureViewDescriptorBuilder<'a, SetAspect<CS>>
where CS::Aspect: AspectIsEmpty,

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pub fn base_mip_level( self, base_mip_level: u32, ) -> TextureViewDescriptorBuilder<'a, SetBaseMipLevel<CS>>

Setter for wgpu::TextureViewDescriptor::base_mip_level. Optional, defaults to 0u32.

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pub fn mip_level_count( self, mip_level_count: u32, ) -> TextureViewDescriptorBuilder<'a, SetMipLevelCount<CS>>

Setter for wgpu::TextureViewDescriptor::mip_level_count. Optional, defaults to None.

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pub fn maybe_mip_level_count( self, mip_level_count: Option<u32>, ) -> TextureViewDescriptorBuilder<'a, SetMipLevelCount<CS>>

Setter for wgpu::TextureViewDescriptor::mip_level_count. Optional, defaults to None.

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pub fn base_array_layer( self, base_array_layer: u32, ) -> TextureViewDescriptorBuilder<'a, SetBaseArrayLayer<CS>>

Setter for wgpu::TextureViewDescriptor::base_array_layer. Optional, defaults to 0u32.

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pub fn array_layer_count( self, array_layer_count: u32, ) -> TextureViewDescriptorBuilder<'a, SetArrayLayerCount<CS>>

Setter for wgpu::TextureViewDescriptor::array_layer_count. Optional, defaults to None.

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pub fn maybe_array_layer_count( self, array_layer_count: Option<u32>, ) -> TextureViewDescriptorBuilder<'a, SetArrayLayerCount<CS>>

Setter for wgpu::TextureViewDescriptor::array_layer_count. Optional, defaults to None.

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impl<'a, CS: Complete<'a>> TextureViewDescriptorBuilder<'a, CS>

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impl<'a, CS> Freeze for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Freeze, <CS as State<'a>>::Format: Freeze, <CS as State<'a>>::Dimension: Freeze, <CS as State<'a>>::Usage: Freeze, <CS as State<'a>>::Aspect: Freeze, <CS as State<'a>>::BaseMipLevel: Freeze, <CS as State<'a>>::MipLevelCount: Freeze, <CS as State<'a>>::BaseArrayLayer: Freeze, <CS as State<'a>>::ArrayLayerCount: Freeze,

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impl<'a, CS> RefUnwindSafe for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: RefUnwindSafe, <CS as State<'a>>::Format: RefUnwindSafe, <CS as State<'a>>::Dimension: RefUnwindSafe, <CS as State<'a>>::Usage: RefUnwindSafe, <CS as State<'a>>::Aspect: RefUnwindSafe, <CS as State<'a>>::BaseMipLevel: RefUnwindSafe, <CS as State<'a>>::MipLevelCount: RefUnwindSafe, <CS as State<'a>>::BaseArrayLayer: RefUnwindSafe, <CS as State<'a>>::ArrayLayerCount: RefUnwindSafe,

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impl<'a, CS> Send for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Send, <CS as State<'a>>::Format: Send, <CS as State<'a>>::Dimension: Send, <CS as State<'a>>::Usage: Send, <CS as State<'a>>::Aspect: Send, <CS as State<'a>>::BaseMipLevel: Send, <CS as State<'a>>::MipLevelCount: Send, <CS as State<'a>>::BaseArrayLayer: Send, <CS as State<'a>>::ArrayLayerCount: Send,

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impl<'a, CS> Sync for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Sync, <CS as State<'a>>::Format: Sync, <CS as State<'a>>::Dimension: Sync, <CS as State<'a>>::Usage: Sync, <CS as State<'a>>::Aspect: Sync, <CS as State<'a>>::BaseMipLevel: Sync, <CS as State<'a>>::MipLevelCount: Sync, <CS as State<'a>>::BaseArrayLayer: Sync, <CS as State<'a>>::ArrayLayerCount: Sync,

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impl<'a, CS> Unpin for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Unpin, <CS as State<'a>>::Format: Unpin, <CS as State<'a>>::Dimension: Unpin, <CS as State<'a>>::Usage: Unpin, <CS as State<'a>>::Aspect: Unpin, <CS as State<'a>>::BaseMipLevel: Unpin, <CS as State<'a>>::MipLevelCount: Unpin, <CS as State<'a>>::BaseArrayLayer: Unpin, <CS as State<'a>>::ArrayLayerCount: Unpin,

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impl<'a, CS> UnwindSafe for TextureViewDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: UnwindSafe, <CS as State<'a>>::Format: UnwindSafe, <CS as State<'a>>::Dimension: UnwindSafe, <CS as State<'a>>::Usage: UnwindSafe, <CS as State<'a>>::Aspect: UnwindSafe, <CS as State<'a>>::BaseMipLevel: UnwindSafe, <CS as State<'a>>::MipLevelCount: UnwindSafe, <CS as State<'a>>::BaseArrayLayer: UnwindSafe, <CS as State<'a>>::ArrayLayerCount: UnwindSafe,

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