RenderBundleEncoderDescriptorBuilder

Struct RenderBundleEncoderDescriptorBuilder 

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pub struct RenderBundleEncoderDescriptorBuilder<'a, CS: State<'a>> { /* private fields */ }
Expand description

Builder for wgpu::RenderBundleEncoderDescriptor

Set all required fields and any optional fields, then call build().

Builder field setters:

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impl<'a> RenderBundleEncoderDescriptorBuilder<'a, Empty>

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impl<'a, CS: State<'a>> RenderBundleEncoderDescriptorBuilder<'a, CS>

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pub fn label( self, label: Label<'a>, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetLabel<CS>>
where CS::Label: LabelIsEmpty,

Setter for wgpu::RenderBundleEncoderDescriptor::label. Optional, defaults to None.

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pub fn color_formats( self, color_formats: &'a [Option<TextureFormat>], ) -> RenderBundleEncoderDescriptorBuilder<'a, SetColorFormats<CS>>

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pub fn depth_stencil( self, depth_stencil: impl Nested<RenderBundleDepthStencil>, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetDepthStencil<CS>>

Setter for wgpu::RenderBundleEncoderDescriptor::depth_stencil. Optional, defaults to None.

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pub fn maybe_depth_stencil( self, depth_stencil: impl Nested<Option<RenderBundleDepthStencil>>, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetDepthStencil<CS>>

Setter for wgpu::RenderBundleEncoderDescriptor::depth_stencil. Optional, defaults to None.

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pub fn sample_count( self, sample_count: u32, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetSampleCount<CS>>

Setter for wgpu::RenderBundleEncoderDescriptor::sample_count. Optional, defaults to 0u32.

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pub fn multiview( self, multiview: NonZeroU32, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetMultiview<CS>>

Setter for wgpu::RenderBundleEncoderDescriptor::multiview. Optional, defaults to None.

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pub fn maybe_multiview( self, multiview: Option<NonZeroU32>, ) -> RenderBundleEncoderDescriptorBuilder<'a, SetMultiview<CS>>

Setter for wgpu::RenderBundleEncoderDescriptor::multiview. Optional, defaults to None.

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impl<'a, CS: Complete<'a>> RenderBundleEncoderDescriptorBuilder<'a, CS>

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impl<'a, CS> Freeze for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Freeze, <CS as State<'a>>::ColorFormats: Freeze, <CS as State<'a>>::DepthStencil: Freeze, <CS as State<'a>>::SampleCount: Freeze, <CS as State<'a>>::Multiview: Freeze,

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impl<'a, CS> RefUnwindSafe for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: RefUnwindSafe, <CS as State<'a>>::ColorFormats: RefUnwindSafe, <CS as State<'a>>::DepthStencil: RefUnwindSafe, <CS as State<'a>>::SampleCount: RefUnwindSafe, <CS as State<'a>>::Multiview: RefUnwindSafe,

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impl<'a, CS> Send for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Send, <CS as State<'a>>::ColorFormats: Send, <CS as State<'a>>::DepthStencil: Send, <CS as State<'a>>::SampleCount: Send, <CS as State<'a>>::Multiview: Send,

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impl<'a, CS> Sync for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Sync, <CS as State<'a>>::ColorFormats: Sync, <CS as State<'a>>::DepthStencil: Sync, <CS as State<'a>>::SampleCount: Sync, <CS as State<'a>>::Multiview: Sync,

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impl<'a, CS> Unpin for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: Unpin, <CS as State<'a>>::ColorFormats: Unpin, <CS as State<'a>>::DepthStencil: Unpin, <CS as State<'a>>::SampleCount: Unpin, <CS as State<'a>>::Multiview: Unpin,

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impl<'a, CS> UnwindSafe for RenderBundleEncoderDescriptorBuilder<'a, CS>
where <CS as State<'a>>::Label: UnwindSafe, <CS as State<'a>>::ColorFormats: UnwindSafe, <CS as State<'a>>::DepthStencil: UnwindSafe, <CS as State<'a>>::SampleCount: UnwindSafe, <CS as State<'a>>::Multiview: UnwindSafe,

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