VertexStateBuilder

Struct VertexStateBuilder 

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pub struct VertexStateBuilder<'a, CS: State<'a>> { /* private fields */ }
Expand description

Builder for wgpu::VertexState

Set all required fields and any optional fields, then call build().

Builder field setters:

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impl<'a> VertexStateBuilder<'a, Empty>

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impl<'a, CS: State<'a>> VertexStateBuilder<'a, CS>

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pub fn module( self, module: &'a ShaderModule, ) -> VertexStateBuilder<'a, SetModule<CS>>
where CS::Module: ModuleIsEmpty,

Setter for wgpu::VertexState::module. Required.

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pub fn entry_point( self, entry_point: &'a str, ) -> VertexStateBuilder<'a, SetEntryPoint<CS>>

Setter for wgpu::VertexState::entry_point. Optional, defaults to None.

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pub fn maybe_entry_point( self, entry_point: Option<&'a str>, ) -> VertexStateBuilder<'a, SetEntryPoint<CS>>

Setter for wgpu::VertexState::entry_point. Optional, defaults to None.

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pub fn compilation_options( self, compilation_options: impl Nested<PipelineCompilationOptions<'a>>, ) -> VertexStateBuilder<'a, SetCompilationOptions<CS>>

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pub fn buffers( self, buffers: &'a [VertexBufferLayout<'a>], ) -> VertexStateBuilder<'a, SetBuffers<CS>>

Setter for wgpu::VertexState::buffers. Required.

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impl<'a, CS: Complete<'a>> VertexStateBuilder<'a, CS>

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pub fn build(self) -> VertexState<'a>

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impl<'a, CS: Complete<'a>> Nested<VertexState<'a>> for VertexStateBuilder<'a, CS>

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fn unnest(self) -> VertexState<'a>

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impl<'a, CS> Freeze for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: Freeze, <CS as State<'a>>::EntryPoint: Freeze, <CS as State<'a>>::CompilationOptions: Freeze, <CS as State<'a>>::Buffers: Freeze,

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impl<'a, CS> RefUnwindSafe for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: RefUnwindSafe, <CS as State<'a>>::EntryPoint: RefUnwindSafe, <CS as State<'a>>::CompilationOptions: RefUnwindSafe, <CS as State<'a>>::Buffers: RefUnwindSafe,

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impl<'a, CS> Send for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: Send, <CS as State<'a>>::EntryPoint: Send, <CS as State<'a>>::CompilationOptions: Send, <CS as State<'a>>::Buffers: Send,

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impl<'a, CS> Sync for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: Sync, <CS as State<'a>>::EntryPoint: Sync, <CS as State<'a>>::CompilationOptions: Sync, <CS as State<'a>>::Buffers: Sync,

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impl<'a, CS> Unpin for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: Unpin, <CS as State<'a>>::EntryPoint: Unpin, <CS as State<'a>>::CompilationOptions: Unpin, <CS as State<'a>>::Buffers: Unpin,

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impl<'a, CS> UnwindSafe for VertexStateBuilder<'a, CS>
where <CS as State<'a>>::Module: UnwindSafe, <CS as State<'a>>::EntryPoint: UnwindSafe, <CS as State<'a>>::CompilationOptions: UnwindSafe, <CS as State<'a>>::Buffers: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn downcast(&self) -> &T

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Returns the argument unchanged.

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where U: From<T>,

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> WasmNotSync for T
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