pub struct DrawIndirectArgsBuilder<CS: State> { /* private fields */ }Expand description
Builder for wgpu::util::DrawIndirectArgs
Set all required fields and any optional fields, then call build().
Builder field setters:
- vertex_count Optional, defaults to
0u32 - instance_count Optional, defaults to
0u32 - first_vertex Optional, defaults to
0u32 - first_instance Optional, defaults to
0u32
Implementations§
Source§impl DrawIndirectArgsBuilder<Empty>
impl DrawIndirectArgsBuilder<Empty>
pub fn new() -> DrawIndirectArgsBuilder<Empty>
Source§impl<CS: State> DrawIndirectArgsBuilder<CS>
impl<CS: State> DrawIndirectArgsBuilder<CS>
Sourcepub fn vertex_count(
self,
vertex_count: u32,
) -> DrawIndirectArgsBuilder<SetVertexCount<CS>>where
CS::VertexCount: VertexCountIsEmpty,
pub fn vertex_count(
self,
vertex_count: u32,
) -> DrawIndirectArgsBuilder<SetVertexCount<CS>>where
CS::VertexCount: VertexCountIsEmpty,
Setter for wgpu::util::DrawIndirectArgs::vertex_count. Optional, defaults to 0u32.
Sourcepub fn instance_count(
self,
instance_count: u32,
) -> DrawIndirectArgsBuilder<SetInstanceCount<CS>>where
CS::InstanceCount: InstanceCountIsEmpty,
pub fn instance_count(
self,
instance_count: u32,
) -> DrawIndirectArgsBuilder<SetInstanceCount<CS>>where
CS::InstanceCount: InstanceCountIsEmpty,
Setter for wgpu::util::DrawIndirectArgs::instance_count. Optional, defaults to 0u32.
Sourcepub fn first_vertex(
self,
first_vertex: u32,
) -> DrawIndirectArgsBuilder<SetFirstVertex<CS>>where
CS::FirstVertex: FirstVertexIsEmpty,
pub fn first_vertex(
self,
first_vertex: u32,
) -> DrawIndirectArgsBuilder<SetFirstVertex<CS>>where
CS::FirstVertex: FirstVertexIsEmpty,
Setter for wgpu::util::DrawIndirectArgs::first_vertex. Optional, defaults to 0u32.
Sourcepub fn first_instance(
self,
first_instance: u32,
) -> DrawIndirectArgsBuilder<SetFirstInstance<CS>>where
CS::FirstInstance: FirstInstanceIsEmpty,
pub fn first_instance(
self,
first_instance: u32,
) -> DrawIndirectArgsBuilder<SetFirstInstance<CS>>where
CS::FirstInstance: FirstInstanceIsEmpty,
Setter for wgpu::util::DrawIndirectArgs::first_instance. Optional, defaults to 0u32.
Source§impl<CS: Complete> DrawIndirectArgsBuilder<CS>
impl<CS: Complete> DrawIndirectArgsBuilder<CS>
pub fn build(self) -> DrawIndirectArgs
Trait Implementations§
Source§impl<CS: Complete> Nested<DrawIndirectArgs> for DrawIndirectArgsBuilder<CS>
impl<CS: Complete> Nested<DrawIndirectArgs> for DrawIndirectArgsBuilder<CS>
fn unnest(self) -> DrawIndirectArgs
Auto Trait Implementations§
impl<CS> Freeze for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: Freeze,
<CS as State>::InstanceCount: Freeze,
<CS as State>::FirstVertex: Freeze,
<CS as State>::FirstInstance: Freeze,
impl<CS> RefUnwindSafe for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: RefUnwindSafe,
<CS as State>::InstanceCount: RefUnwindSafe,
<CS as State>::FirstVertex: RefUnwindSafe,
<CS as State>::FirstInstance: RefUnwindSafe,
impl<CS> Send for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: Send,
<CS as State>::InstanceCount: Send,
<CS as State>::FirstVertex: Send,
<CS as State>::FirstInstance: Send,
impl<CS> Sync for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: Sync,
<CS as State>::InstanceCount: Sync,
<CS as State>::FirstVertex: Sync,
<CS as State>::FirstInstance: Sync,
impl<CS> Unpin for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: Unpin,
<CS as State>::InstanceCount: Unpin,
<CS as State>::FirstVertex: Unpin,
<CS as State>::FirstInstance: Unpin,
impl<CS> UnwindSafe for DrawIndirectArgsBuilder<CS>where
<CS as State>::VertexCount: UnwindSafe,
<CS as State>::InstanceCount: UnwindSafe,
<CS as State>::FirstVertex: UnwindSafe,
<CS as State>::FirstInstance: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more