pub struct Origin3dBuilder<CS: State> { /* private fields */ }Expand description
Builder for wgpu::Origin3d
Set all required fields and any optional fields, then call build().
Builder field setters:
Implementations§
Source§impl Origin3dBuilder<Empty>
impl Origin3dBuilder<Empty>
pub fn new() -> Origin3dBuilder<Empty>
Source§impl<CS: State> Origin3dBuilder<CS>
impl<CS: State> Origin3dBuilder<CS>
Sourcepub fn x(self, x: u32) -> Origin3dBuilder<SetX<CS>>
pub fn x(self, x: u32) -> Origin3dBuilder<SetX<CS>>
Setter for wgpu::Origin3d::x. Optional, defaults to 0.
Sourcepub fn y(self, y: u32) -> Origin3dBuilder<SetY<CS>>
pub fn y(self, y: u32) -> Origin3dBuilder<SetY<CS>>
Setter for wgpu::Origin3d::y. Optional, defaults to 0.
Sourcepub fn z(self, z: u32) -> Origin3dBuilder<SetZ<CS>>
pub fn z(self, z: u32) -> Origin3dBuilder<SetZ<CS>>
Setter for wgpu::Origin3d::z. Optional, defaults to 0.
Trait Implementations§
Auto Trait Implementations§
impl<CS> Freeze for Origin3dBuilder<CS>
impl<CS> RefUnwindSafe for Origin3dBuilder<CS>where
<CS as State>::X: RefUnwindSafe,
<CS as State>::Y: RefUnwindSafe,
<CS as State>::Z: RefUnwindSafe,
impl<CS> Send for Origin3dBuilder<CS>
impl<CS> Sync for Origin3dBuilder<CS>
impl<CS> Unpin for Origin3dBuilder<CS>
impl<CS> UnwindSafe for Origin3dBuilder<CS>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more