pub struct Origin2dBuilder<CS: State> { /* private fields */ }Expand description
Builder for wgpu::Origin2d
Set all required fields and any optional fields, then call build().
Builder field setters:
Implementations§
Source§impl Origin2dBuilder<Empty>
impl Origin2dBuilder<Empty>
pub fn new() -> Origin2dBuilder<Empty>
Source§impl<CS: State> Origin2dBuilder<CS>
impl<CS: State> Origin2dBuilder<CS>
Sourcepub fn x(self, x: u32) -> Origin2dBuilder<SetX<CS>>
pub fn x(self, x: u32) -> Origin2dBuilder<SetX<CS>>
Setter for wgpu::Origin2d::x. Required.
Sourcepub fn y(self, y: u32) -> Origin2dBuilder<SetY<CS>>
pub fn y(self, y: u32) -> Origin2dBuilder<SetY<CS>>
Setter for wgpu::Origin2d::y. Required.
Trait Implementations§
Auto Trait Implementations§
impl<CS> Freeze for Origin2dBuilder<CS>
impl<CS> RefUnwindSafe for Origin2dBuilder<CS>
impl<CS> Send for Origin2dBuilder<CS>
impl<CS> Sync for Origin2dBuilder<CS>
impl<CS> Unpin for Origin2dBuilder<CS>
impl<CS> UnwindSafe for Origin2dBuilder<CS>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more