pub struct HandshakeSession {
pub session_id: Uuid,
pub peer_id: Option<Vec<u8>>,
pub state: HandshakeSessionState,
pub negotiated_version: Option<ProtocolVersion>,
pub peer_capabilities: Vec<String>,
pub our_keys: HandshakeKeys,
pub peer_keys: Option<PeerKeys>,
pub shared_secrets: Option<SharedSecrets>,
pub started_at: SystemTime,
pub last_activity: SystemTime,
pub nonce: u64,
}Expand description
Handshake session state
Fields§
§session_id: UuidSession identifier
peer_id: Option<Vec<u8>>Peer identifier (if known)
state: HandshakeSessionStateHandshake state
negotiated_version: Option<ProtocolVersion>Protocol version negotiated
peer_capabilities: Vec<String>Peer capabilities
our_keys: HandshakeKeysOur ephemeral keys for this session
peer_keys: Option<PeerKeys>Peer’s public keys
Shared secrets
started_at: SystemTimeSession start time
last_activity: SystemTimeLast activity
nonce: u64Nonce for this session
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HandshakeSession
impl RefUnwindSafe for HandshakeSession
impl Send for HandshakeSession
impl Sync for HandshakeSession
impl Unpin for HandshakeSession
impl UnwindSafe for HandshakeSession
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