Function quaternion_core::to_axis_angle
source · [−]pub fn to_axis_angle<T>(q: Quaternion<T>) -> (Vector3<T>, T) where
T: Float,
Expand description
Compute the rotation axis
(unit vector) and the rotation angle
[rad]
around the axis from the versor.
If identity quaternion is entered, angle
returns zero and
the axis
returns a zero vector.
Range of angle
: (-π, π]