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TcpClientConnection

Struct TcpClientConnection 

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pub struct TcpClientConnection { /* private fields */ }

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impl TcpClientConnection

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pub fn new(session_result: TcpSessionResult) -> Self

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pub fn make(stream: TcpStream) -> Result<Self, Box<dyn Error>>

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pub fn connect(address: impl ToSocketAddrs) -> Result<Self, Box<dyn Error>>

Examples found in repository?
examples/ggpo.rs (line 255)
214    fn draw_gui(&mut self, context: GameContext) {
215        nav_horizontal_box(NavItemActive, || {
216            if let Some(multiplayer) = context.multiplayer::<Multiplayer>() {
217                text_box(TextBoxProps {
218                    text: format!(
219                        "WAITING FOR PLAYERS... ({}/2)",
220                        multiplayer.peers_in_queue().count()
221                    ),
222                    font: TextBoxFont {
223                        name: "roboto.ttf".to_owned(),
224                        size: 24.0,
225                    },
226                    color: COLOR_WHITE,
227                    horizontal_align: TextBoxHorizontalAlign::Center,
228                    vertical_align: TextBoxVerticalAlign::Middle,
229                    ..Default::default()
230                });
231            } else {
232                let host = lobby_button("HOST");
233                let join = lobby_button("JOIN");
234
235                let is_host = if host.trigger_start() {
236                    Some(true)
237                } else if join.trigger_start() {
238                    Some(false)
239                } else {
240                    None
241                };
242
243                if let Some(is_host) = is_host {
244                    debug!("Starting {}...", if is_host { "server" } else { "client" });
245
246                    context.network.clear_connections();
247                    let id = if is_host {
248                        context
249                            .network
250                            .add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
251                        PeerId::new(0)
252                    } else {
253                        context
254                            .network
255                            .add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
256                        PeerId::new(1)
257                    };
258
259                    let multiplayer = Multiplayer::new(context.network);
260                    multiplayer.create_peer(id, PlayerRole::ROLE_ID);
261                    *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
262                        multiplayer
263                            .with_ticks_per_second(30)
264                            .with_max_prediction_ticks(MAX_PREDICTION_TICKS),
265                    ));
266                }
267            }
268        });
269    }
More examples
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examples/client_server.rs (line 249)
208    fn draw_gui(&mut self, context: GameContext) {
209        nav_horizontal_box(NavItemActive, || {
210            if context.multiplayer::<ClientServerMultiplayer>().is_some() {
211                text_box(TextBoxProps {
212                    text: "ESTABLISHING CONNECTION...".to_owned(),
213                    font: TextBoxFont {
214                        name: "roboto.ttf".to_owned(),
215                        size: 24.0,
216                    },
217                    color: COLOR_WHITE,
218                    horizontal_align: TextBoxHorizontalAlign::Center,
219                    vertical_align: TextBoxVerticalAlign::Middle,
220                    ..Default::default()
221                });
222            } else {
223                let host = lobby_button("HOST");
224                let join = lobby_button("JOIN");
225
226                let is_server = if host.trigger_start() {
227                    Some(true)
228                } else if join.trigger_start() {
229                    Some(false)
230                } else {
231                    None
232                };
233
234                if let Some(is_server) = is_server {
235                    debug!(
236                        "Starting {}...",
237                        if is_server { "server" } else { "client" }
238                    );
239
240                    context.network.clear_connections();
241                    let mut network = GameNetwork::new(Arc::new(
242                        PureAuthority::peer_factory(is_server)
243                            .unwrap()
244                            .with_typed::<PlayerController>(),
245                    ));
246                    if is_server {
247                        network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248                    } else {
249                        network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250                    }
251                    if let Some(multiplayer) = ClientServerMultiplayer::new(&network) {
252                        debug!("{} started", if is_server { "Server" } else { "Client" });
253
254                        *context.network = network;
255                        *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256                            multiplayer.with_ticks_per_second(30),
257                        ));
258                    }
259                }
260            }
261        });
262    }
examples/prediction_reconciliation.rs (line 249)
208    fn draw_gui(&mut self, context: GameContext) {
209        nav_horizontal_box(NavItemActive, || {
210            if context.multiplayer::<Multiplayer>().is_some() {
211                text_box(TextBoxProps {
212                    text: "ESTABLISHING CONNECTION...".to_owned(),
213                    font: TextBoxFont {
214                        name: "roboto.ttf".to_owned(),
215                        size: 24.0,
216                    },
217                    color: COLOR_WHITE,
218                    horizontal_align: TextBoxHorizontalAlign::Center,
219                    vertical_align: TextBoxVerticalAlign::Middle,
220                    ..Default::default()
221                });
222            } else {
223                let host = lobby_button("HOST");
224                let join = lobby_button("JOIN");
225
226                let is_server = if host.trigger_start() {
227                    Some(true)
228                } else if join.trigger_start() {
229                    Some(false)
230                } else {
231                    None
232                };
233
234                if let Some(is_server) = is_server {
235                    debug!(
236                        "Starting {}...",
237                        if is_server { "server" } else { "client" }
238                    );
239
240                    context.network.clear_connections();
241                    let mut network = GameNetwork::new(Arc::new(
242                        Authority::peer_factory(is_server)
243                            .unwrap()
244                            .with_typed::<PlayerRole>(),
245                    ));
246                    if is_server {
247                        network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248                    } else {
249                        network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250                    }
251                    if let Some(multiplayer) = Multiplayer::new(&network) {
252                        debug!("{} started", if is_server { "Server" } else { "Client" });
253
254                        *context.network = network;
255                        *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256                            multiplayer
257                                .with_ticks_per_second(30)
258                                .with_server_send_state_interval(SERVER_SEND_STATE_INTERVAL)
259                                .with_client_lead_ticks(CLIENT_LEAD_TICKS)
260                                .with_client_ping_interval(CLIENT_PING_INTERVAL),
261                        ));
262                    }
263                }
264            }
265        });
266    }
examples/rollback.rs (line 249)
208    fn draw_gui(&mut self, context: GameContext) {
209        nav_horizontal_box(NavItemActive, || {
210            if context.multiplayer::<Multiplayer>().is_some() {
211                text_box(TextBoxProps {
212                    text: "ESTABLISHING CONNECTION...".to_owned(),
213                    font: TextBoxFont {
214                        name: "roboto.ttf".to_owned(),
215                        size: 24.0,
216                    },
217                    color: COLOR_WHITE,
218                    horizontal_align: TextBoxHorizontalAlign::Center,
219                    vertical_align: TextBoxVerticalAlign::Middle,
220                    ..Default::default()
221                });
222            } else {
223                let host = lobby_button("HOST");
224                let join = lobby_button("JOIN");
225
226                let is_server = if host.trigger_start() {
227                    Some(true)
228                } else if join.trigger_start() {
229                    Some(false)
230                } else {
231                    None
232                };
233
234                if let Some(is_server) = is_server {
235                    debug!(
236                        "Starting {}...",
237                        if is_server { "server" } else { "client" }
238                    );
239
240                    context.network.clear_connections();
241                    let mut network = GameNetwork::new(Arc::new(
242                        Authority::peer_factory(is_server)
243                            .unwrap()
244                            .with_typed::<PlayerRole>(),
245                    ));
246                    if is_server {
247                        network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248                    } else {
249                        network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250                    }
251                    if let Some(multiplayer) = Multiplayer::new(&network) {
252                        debug!("{} started", if is_server { "Server" } else { "Client" });
253
254                        *context.network = network;
255                        *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256                            multiplayer
257                                .with_ticks_per_second(30)
258                                .with_server_send_state_interval(SERVER_SEND_STATE_INTERVAL)
259                                .with_client_lead_ticks(CLIENT_LEAD_TICKS)
260                                .with_client_ping_interval(CLIENT_PING_INTERVAL),
261                        ));
262                    }
263                }
264            }
265        });
266    }
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pub fn log_frames(self, value: bool) -> Self

Trait Implementations§

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impl Drop for TcpClientConnection

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more
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impl GameConnection for TcpClientConnection

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fn on_register( &mut self, events_sender: &Sender<EngineMeetingEvent>, ) -> EngineId

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fn on_unregister(&mut self, events_sender: &Sender<EngineMeetingEvent>)

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fn maintain(&mut self) -> bool

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fn as_any(&self) -> &dyn Any

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fn as_any_mut(&mut self) -> &mut dyn Any

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