pub struct TcpClientConnection { /* private fields */ }Implementations§
Source§impl TcpClientConnection
impl TcpClientConnection
pub fn new(session_result: TcpSessionResult) -> Self
pub fn make(stream: TcpStream) -> Result<Self, Box<dyn Error>>
Sourcepub fn connect(address: impl ToSocketAddrs) -> Result<Self, Box<dyn Error>>
pub fn connect(address: impl ToSocketAddrs) -> Result<Self, Box<dyn Error>>
Examples found in repository?
examples/ggpo.rs (line 255)
214 fn draw_gui(&mut self, context: GameContext) {
215 nav_horizontal_box(NavItemActive, || {
216 if let Some(multiplayer) = context.multiplayer::<Multiplayer>() {
217 text_box(TextBoxProps {
218 text: format!(
219 "WAITING FOR PLAYERS... ({}/2)",
220 multiplayer.peers_in_queue().count()
221 ),
222 font: TextBoxFont {
223 name: "roboto.ttf".to_owned(),
224 size: 24.0,
225 },
226 color: COLOR_WHITE,
227 horizontal_align: TextBoxHorizontalAlign::Center,
228 vertical_align: TextBoxVerticalAlign::Middle,
229 ..Default::default()
230 });
231 } else {
232 let host = lobby_button("HOST");
233 let join = lobby_button("JOIN");
234
235 let is_host = if host.trigger_start() {
236 Some(true)
237 } else if join.trigger_start() {
238 Some(false)
239 } else {
240 None
241 };
242
243 if let Some(is_host) = is_host {
244 debug!("Starting {}...", if is_host { "server" } else { "client" });
245
246 context.network.clear_connections();
247 let id = if is_host {
248 context
249 .network
250 .add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
251 PeerId::new(0)
252 } else {
253 context
254 .network
255 .add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
256 PeerId::new(1)
257 };
258
259 let multiplayer = Multiplayer::new(context.network);
260 multiplayer.create_peer(id, PlayerRole::ROLE_ID);
261 *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
262 multiplayer
263 .with_ticks_per_second(30)
264 .with_max_prediction_ticks(MAX_PREDICTION_TICKS),
265 ));
266 }
267 }
268 });
269 }More examples
examples/client_server.rs (line 249)
208 fn draw_gui(&mut self, context: GameContext) {
209 nav_horizontal_box(NavItemActive, || {
210 if context.multiplayer::<ClientServerMultiplayer>().is_some() {
211 text_box(TextBoxProps {
212 text: "ESTABLISHING CONNECTION...".to_owned(),
213 font: TextBoxFont {
214 name: "roboto.ttf".to_owned(),
215 size: 24.0,
216 },
217 color: COLOR_WHITE,
218 horizontal_align: TextBoxHorizontalAlign::Center,
219 vertical_align: TextBoxVerticalAlign::Middle,
220 ..Default::default()
221 });
222 } else {
223 let host = lobby_button("HOST");
224 let join = lobby_button("JOIN");
225
226 let is_server = if host.trigger_start() {
227 Some(true)
228 } else if join.trigger_start() {
229 Some(false)
230 } else {
231 None
232 };
233
234 if let Some(is_server) = is_server {
235 debug!(
236 "Starting {}...",
237 if is_server { "server" } else { "client" }
238 );
239
240 context.network.clear_connections();
241 let mut network = GameNetwork::new(Arc::new(
242 PureAuthority::peer_factory(is_server)
243 .unwrap()
244 .with_typed::<PlayerController>(),
245 ));
246 if is_server {
247 network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248 } else {
249 network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250 }
251 if let Some(multiplayer) = ClientServerMultiplayer::new(&network) {
252 debug!("{} started", if is_server { "Server" } else { "Client" });
253
254 *context.network = network;
255 *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256 multiplayer.with_ticks_per_second(30),
257 ));
258 }
259 }
260 }
261 });
262 }examples/prediction_reconciliation.rs (line 249)
208 fn draw_gui(&mut self, context: GameContext) {
209 nav_horizontal_box(NavItemActive, || {
210 if context.multiplayer::<Multiplayer>().is_some() {
211 text_box(TextBoxProps {
212 text: "ESTABLISHING CONNECTION...".to_owned(),
213 font: TextBoxFont {
214 name: "roboto.ttf".to_owned(),
215 size: 24.0,
216 },
217 color: COLOR_WHITE,
218 horizontal_align: TextBoxHorizontalAlign::Center,
219 vertical_align: TextBoxVerticalAlign::Middle,
220 ..Default::default()
221 });
222 } else {
223 let host = lobby_button("HOST");
224 let join = lobby_button("JOIN");
225
226 let is_server = if host.trigger_start() {
227 Some(true)
228 } else if join.trigger_start() {
229 Some(false)
230 } else {
231 None
232 };
233
234 if let Some(is_server) = is_server {
235 debug!(
236 "Starting {}...",
237 if is_server { "server" } else { "client" }
238 );
239
240 context.network.clear_connections();
241 let mut network = GameNetwork::new(Arc::new(
242 Authority::peer_factory(is_server)
243 .unwrap()
244 .with_typed::<PlayerRole>(),
245 ));
246 if is_server {
247 network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248 } else {
249 network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250 }
251 if let Some(multiplayer) = Multiplayer::new(&network) {
252 debug!("{} started", if is_server { "Server" } else { "Client" });
253
254 *context.network = network;
255 *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256 multiplayer
257 .with_ticks_per_second(30)
258 .with_server_send_state_interval(SERVER_SEND_STATE_INTERVAL)
259 .with_client_lead_ticks(CLIENT_LEAD_TICKS)
260 .with_client_ping_interval(CLIENT_PING_INTERVAL),
261 ));
262 }
263 }
264 }
265 });
266 }examples/rollback.rs (line 249)
208 fn draw_gui(&mut self, context: GameContext) {
209 nav_horizontal_box(NavItemActive, || {
210 if context.multiplayer::<Multiplayer>().is_some() {
211 text_box(TextBoxProps {
212 text: "ESTABLISHING CONNECTION...".to_owned(),
213 font: TextBoxFont {
214 name: "roboto.ttf".to_owned(),
215 size: 24.0,
216 },
217 color: COLOR_WHITE,
218 horizontal_align: TextBoxHorizontalAlign::Center,
219 vertical_align: TextBoxVerticalAlign::Middle,
220 ..Default::default()
221 });
222 } else {
223 let host = lobby_button("HOST");
224 let join = lobby_button("JOIN");
225
226 let is_server = if host.trigger_start() {
227 Some(true)
228 } else if join.trigger_start() {
229 Some(false)
230 } else {
231 None
232 };
233
234 if let Some(is_server) = is_server {
235 debug!(
236 "Starting {}...",
237 if is_server { "server" } else { "client" }
238 );
239
240 context.network.clear_connections();
241 let mut network = GameNetwork::new(Arc::new(
242 Authority::peer_factory(is_server)
243 .unwrap()
244 .with_typed::<PlayerRole>(),
245 ));
246 if is_server {
247 network.add_connection(TcpServerConnection::listen(ADDRESS).unwrap());
248 } else {
249 network.add_connection(TcpClientConnection::connect(ADDRESS).unwrap());
250 }
251 if let Some(multiplayer) = Multiplayer::new(&network) {
252 debug!("{} started", if is_server { "Server" } else { "Client" });
253
254 *context.network = network;
255 *context.multiplayer_change = GameMultiplayerChange::Set(Box::new(
256 multiplayer
257 .with_ticks_per_second(30)
258 .with_server_send_state_interval(SERVER_SEND_STATE_INTERVAL)
259 .with_client_lead_ticks(CLIENT_LEAD_TICKS)
260 .with_client_ping_interval(CLIENT_PING_INTERVAL),
261 ));
262 }
263 }
264 }
265 });
266 }pub fn log_frames(self, value: bool) -> Self
Trait Implementations§
Source§impl Drop for TcpClientConnection
impl Drop for TcpClientConnection
Source§impl GameConnection for TcpClientConnection
impl GameConnection for TcpClientConnection
fn on_register( &mut self, events_sender: &Sender<EngineMeetingEvent>, ) -> EngineId
fn on_unregister(&mut self, events_sender: &Sender<EngineMeetingEvent>)
fn maintain(&mut self) -> bool
fn as_any(&self) -> &dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Auto Trait Implementations§
impl Freeze for TcpClientConnection
impl RefUnwindSafe for TcpClientConnection
impl Send for TcpClientConnection
impl Sync for TcpClientConnection
impl Unpin for TcpClientConnection
impl UnsafeUnpin for TcpClientConnection
impl UnwindSafe for TcpClientConnection
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