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Level

Struct Level 

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pub struct Level {
Show 15 fields pub bg_color: String, pub bg_pos: Option<LevelBackgroundPosition>, pub neighbours: Vec<NeighbourLevel>, pub bg_rel_path: Option<String>, pub external_rel_path: Option<String>, pub field_instances: Vec<FieldInstance>, pub identifier: String, pub iid: String, pub layer_instances: Option<Vec<LayerInstance>>, pub px_hei: i64, pub px_wid: i64, pub uid: i64, pub world_depth: i64, pub world_x: i64, pub world_y: i64,
}
Expand description

This section contains all the level data. It can be found in 2 distinct forms, depending on Project current settings: - If “Separate level files” is disabled (default): full level data is embedded inside the main Project JSON file, - If “Separate level files” is enabled: level data is stored in separate standalone .ldtkl files (one per level). In this case, the main Project JSON file will still contain most level data, except heavy sections, like the layerInstances array (which will be null). The externalRelPath string points to the ldtkl file. A ldtkl file is just a JSON file containing exactly what is described below.

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§bg_color: String

Background color of the level (same as bgColor, except the default value is automatically used here if its value is null)

§bg_pos: Option<LevelBackgroundPosition>

Position informations of the background image, if there is one.

§neighbours: Vec<NeighbourLevel>

An array listing all other levels touching this one on the world map. Since 1.4.0, this includes levels that overlap in the same world layer, or in nearby world layers.
Only relevant for world layouts where level spatial positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, this array is always empty.

§bg_rel_path: Option<String>

The optional relative path to the level background image.

§external_rel_path: Option<String>

This value is not null if the project option “Save levels separately” is enabled. In this case, this relative path points to the level Json file.

§field_instances: Vec<FieldInstance>

An array containing this level custom field values.

§identifier: String

User defined unique identifier

§iid: String

Unique instance identifier

§layer_instances: Option<Vec<LayerInstance>>

An array containing all Layer instances. IMPORTANT: if the project option “Save levels separately” is enabled, this field will be null.
This array is sorted in display order: the 1st layer is the top-most and the last is behind.

§px_hei: i64

Height of the level in pixels

§px_wid: i64

Width of the level in pixels

§uid: i64

Unique Int identifier

§world_depth: i64

Index that represents the “depth” of the level in the world. Default is 0, greater means “above”, lower means “below”.
This value is mostly used for display only and is intended to make stacking of levels easier to manage.

§world_x: i64

World X coordinate in pixels.
Only relevant for world layouts where level spatial positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the value is always -1 here.

§world_y: i64

World Y coordinate in pixels.
Only relevant for world layouts where level spatial positioning is manual (ie. GridVania, Free). For Horizontal and Vertical layouts, the value is always -1 here.

Trait Implementations§

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impl Clone for Level

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fn clone(&self) -> Level

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Level

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Level

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for Level

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fn eq(&self, other: &Level) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Level

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Level

Auto Trait Implementations§

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impl Freeze for Level

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impl RefUnwindSafe for Level

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impl Send for Level

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impl Sync for Level

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impl Unpin for Level

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impl UnsafeUnpin for Level

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impl UnwindSafe for Level

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