pub struct AnimateRequest {
pub rig_task_id: String,
pub action_id: i32,
pub post_process: Option<AnimationPostProcess>,
}Expand description
Request for applying an animation to a rigged character.
Fields§
§rig_task_id: StringID of a completed rigging task.
action_id: i32Animation action ID from Meshy’s animation library.
post_process: Option<AnimationPostProcess>Optional post-processing (e.g. FPS conversion, format conversion).
Trait Implementations§
Source§impl Clone for AnimateRequest
impl Clone for AnimateRequest
Source§fn clone(&self) -> AnimateRequest
fn clone(&self) -> AnimateRequest
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimateRequest
impl Debug for AnimateRequest
Source§impl Default for AnimateRequest
impl Default for AnimateRequest
Source§fn default() -> AnimateRequest
fn default() -> AnimateRequest
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimateRequest
impl RefUnwindSafe for AnimateRequest
impl Send for AnimateRequest
impl Sync for AnimateRequest
impl Unpin for AnimateRequest
impl UnsafeUnpin for AnimateRequest
impl UnwindSafe for AnimateRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more