pub struct AnimationPostProcess {
pub operation_type: String,
pub fps: Option<i32>,
}Expand description
Post-processing options for animation export.
Fields§
§operation_type: StringOperation: “change_fps”, “fbx2usdz”, “extract_armature”.
fps: Option<i32>Target FPS (for “change_fps”): 24, 25, 30, 60.
Trait Implementations§
Source§impl Clone for AnimationPostProcess
impl Clone for AnimationPostProcess
Source§fn clone(&self) -> AnimationPostProcess
fn clone(&self) -> AnimationPostProcess
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationPostProcess
impl Debug for AnimationPostProcess
Source§impl Default for AnimationPostProcess
impl Default for AnimationPostProcess
Source§fn default() -> AnimationPostProcess
fn default() -> AnimationPostProcess
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for AnimationPostProcess
impl RefUnwindSafe for AnimationPostProcess
impl Send for AnimationPostProcess
impl Sync for AnimationPostProcess
impl Unpin for AnimationPostProcess
impl UnsafeUnpin for AnimationPostProcess
impl UnwindSafe for AnimationPostProcess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more