pub struct QuantumPlayer {
pub id: usize,
pub strategy: QuantumStrategy,
pub state: Option<Array1<Complex64>>,
pub utility_params: HashMap<String, f64>,
}Expand description
Quantum player in a game
Fields§
§id: usizePlayer ID
strategy: QuantumStrategyPlayer’s quantum strategy
state: Option<Array1<Complex64>>Player’s quantum state (for entangled strategies)
utility_params: HashMap<String, f64>Player’s utility function parameters
Implementations§
Source§impl QuantumPlayer
impl QuantumPlayer
Sourcepub fn new(id: usize, strategy: QuantumStrategy) -> Self
pub fn new(id: usize, strategy: QuantumStrategy) -> Self
Create a new quantum player
Sourcepub fn set_utility_param(&mut self, param: String, value: f64)
pub fn set_utility_param(&mut self, param: String, value: f64)
Set utility function parameter
Sourcepub fn prepare_quantum_state(&mut self) -> QuantRS2Result<Array1<Complex64>>
pub fn prepare_quantum_state(&mut self) -> QuantRS2Result<Array1<Complex64>>
Prepare quantum state based on strategy
Sourcepub fn compute_utility(&self, game_outcome: &GameOutcome) -> f64
pub fn compute_utility(&self, game_outcome: &GameOutcome) -> f64
Compute expected utility given game outcomes
Trait Implementations§
Source§impl Clone for QuantumPlayer
impl Clone for QuantumPlayer
Source§fn clone(&self) -> QuantumPlayer
fn clone(&self) -> QuantumPlayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for QuantumPlayer
impl RefUnwindSafe for QuantumPlayer
impl Send for QuantumPlayer
impl Sync for QuantumPlayer
impl Unpin for QuantumPlayer
impl UnwindSafe for QuantumPlayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.