pub struct BlochSphereRenderer {
pub sphere_coordinates: Vec<BlochVector>,
pub trajectory_history: Vec<BlochTrajectory>,
pub rendering_quality: RenderingQuality,
}Fields§
§sphere_coordinates: Vec<BlochVector>§trajectory_history: Vec<BlochTrajectory>§rendering_quality: RenderingQualityImplementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BlochSphereRenderer
impl RefUnwindSafe for BlochSphereRenderer
impl Send for BlochSphereRenderer
impl Sync for BlochSphereRenderer
impl Unpin for BlochSphereRenderer
impl UnwindSafe for BlochSphereRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more