pub struct QuakeMap {
pub entities: Vec<Entity>,
}
Expand description
Transparent data structure representing a Quake source map
Contains a list of entities. Internal texture alignments may be in the original “legacy” Id format, the “Valve 220” format, or a mix of the two.
Fields§
§entities: Vec<Entity>
Implementations§
Trait Implementations§
Source§impl CheckWritable for QuakeMap
impl CheckWritable for QuakeMap
Source§fn check_writable(&self) -> ValidationResult
fn check_writable(&self) -> ValidationResult
Determine if an item can be written to file Read more
Auto Trait Implementations§
impl Freeze for QuakeMap
impl RefUnwindSafe for QuakeMap
impl Send for QuakeMap
impl Sync for QuakeMap
impl Unpin for QuakeMap
impl UnwindSafe for QuakeMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more