pub struct ContextMenuLayout {
pub bounds: Rect,
pub visible_items: Vec<VisibleContextMenuItem>,
pub hit_regions: Vec<(Rect, ContextMenuHit)>,
pub resolved_placement: ResolvedContextMenuPlacement,
}Expand description
Fully-resolved context-menu layout.
Fields§
§bounds: RectFull bounds of the menu box.
visible_items: Vec<VisibleContextMenuItem>§hit_regions: Vec<(Rect, ContextMenuHit)>§resolved_placement: ResolvedContextMenuPlacementPlacement actually used. For AnchorPoint always
ResolvedContextMenuPlacement::AnchorPoint; for Below / Above
reports whether the layout flipped to the opposite direction
when the preferred side would have overflowed.
Implementations§
Source§impl ContextMenuLayout
impl ContextMenuLayout
pub fn hit_test(&self, x: f32, y: f32) -> ContextMenuHit
Trait Implementations§
Source§impl Clone for ContextMenuLayout
impl Clone for ContextMenuLayout
Source§impl Debug for ContextMenuLayout
impl Debug for ContextMenuLayout
Source§impl PartialEq for ContextMenuLayout
impl PartialEq for ContextMenuLayout
impl StructuralPartialEq for ContextMenuLayout
Auto Trait Implementations§
impl Freeze for ContextMenuLayout
impl RefUnwindSafe for ContextMenuLayout
impl Send for ContextMenuLayout
impl Sync for ContextMenuLayout
impl Unpin for ContextMenuLayout
impl UnsafeUnpin for ContextMenuLayout
impl UnwindSafe for ContextMenuLayout
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