pub struct ActivityBarLayout {
pub viewport_width: f32,
pub viewport_height: f32,
pub visible_items: Vec<VisibleActivityItem>,
pub hit_regions: Vec<(Rect, ActivityBarHit)>,
}Expand description
Fully-resolved activity-bar layout. Backends iterate visible_items
for painting and call Self::hit_test for clicks.
Fields§
§viewport_width: f32§viewport_height: f32§visible_items: Vec<VisibleActivityItem>All visible items — bottom-pinned first (in order), then
top-pinned (in order). That is the order ActivityBar::layout
appends them in, because bottom items are placed first (they win
on collision). Backends enumerate() this list to derive the flat
index they compare against hovered_idx, so callers must preserve
this order to agree with hit-testing.
hit_regions: Vec<(Rect, ActivityBarHit)>Implementations§
Source§impl ActivityBarLayout
impl ActivityBarLayout
pub fn hit_test(&self, x: f32, y: f32) -> ActivityBarHit
Trait Implementations§
Source§impl Clone for ActivityBarLayout
impl Clone for ActivityBarLayout
Source§impl Debug for ActivityBarLayout
impl Debug for ActivityBarLayout
Source§impl PartialEq for ActivityBarLayout
impl PartialEq for ActivityBarLayout
impl StructuralPartialEq for ActivityBarLayout
Auto Trait Implementations§
impl Freeze for ActivityBarLayout
impl RefUnwindSafe for ActivityBarLayout
impl Send for ActivityBarLayout
impl Sync for ActivityBarLayout
impl Unpin for ActivityBarLayout
impl UnsafeUnpin for ActivityBarLayout
impl UnwindSafe for ActivityBarLayout
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