#[repr(C)]pub struct Vertex { /* private fields */ }Implementations§
Source§impl Vertex
impl Vertex
Sourcepub fn new(x: f32, y: f32, z: f32, u: f32, v: f32, color: Color) -> Vertex
pub fn new(x: f32, y: f32, z: f32, u: f32, v: f32, color: Color) -> Vertex
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More examples
examples/triangle.rs (line 15)
10 fn draw(&mut self, ctx: &mut Context) {
11 ctx.clear(Some((0., 1., 0., 1.)), None, None);
12
13 self.gl.geometry(
14 &[
15 Vertex::new(0., -0.5, 0., 0., 0., BLUE),
16 Vertex::new(0.5, 0.5, 0., 0., 0., RED),
17 Vertex::new(-0.5, 0.5, 0., 0., 0., GREEN),
18 ],
19 &[0, 1, 2],
20 );
21 self.gl.draw(ctx);
22 }examples/lines.rs (line 16)
10 fn draw(&mut self, ctx: &mut Context) {
11 ctx.clear(Some((0., 1., 0., 1.)), None, None);
12
13 self.gl.draw_mode(DrawMode::Lines);
14 self.gl.geometry(
15 &[
16 Vertex::new(0., -0.5, 0., 0., 0., BLUE),
17 Vertex::new(0.5, 0.5, 0., 0., 0., RED),
18 Vertex::new(-0.5, 0.5, 0., 0., 0., GREEN),
19 ],
20 &[0, 1, 2, 0, 1, 2],
21 );
22 self.gl.draw(ctx);
23 }Trait Implementations§
Source§impl Into<([f32; 3], [f32; 2], [f32; 4])> for Vertex
impl Into<([f32; 3], [f32; 2], [f32; 4])> for Vertex
Source§fn into(self) -> VertexInterop
fn into(self) -> VertexInterop
Converts this type into the (usually inferred) input type.
Source§impl Into<Vertex> for VertexInterop
impl Into<Vertex> for VertexInterop
impl Copy for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more