[−][src]Struct quad_gl::Texture2D
Texture, data stored in GPU memory
Implementations
impl Texture2D[src]
pub fn empty() -> Texture2D[src]
pub fn update(&mut self, ctx: &mut Context, image: &Image)[src]
pub fn width(&self) -> f32[src]
pub fn height(&self) -> f32[src]
pub fn from_file_with_format<'a>(
ctx: &mut Context,
bytes: &[u8],
format: Option<ImageFormat>
) -> Texture2D[src]
ctx: &mut Context,
bytes: &[u8],
format: Option<ImageFormat>
) -> Texture2D
pub fn from_rgba8(
ctx: &mut Context,
width: u16,
height: u16,
bytes: &[u8]
) -> Texture2D[src]
ctx: &mut Context,
width: u16,
height: u16,
bytes: &[u8]
) -> Texture2D
pub fn set_filter(&self, ctx: &mut Context, filter_mode: FilterMode)[src]
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Texture2D
impl Send for Texture2D
impl Sync for Texture2D
impl Unpin for Texture2D
impl UnwindSafe for Texture2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T[src]
fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,