#[repr(C)]pub struct QAction { /* private fields */ }
Expand description
The QAction class provides an abstract user interface action that can be inserted into widgets.
C++ class: QAction
.
The QAction class provides an abstract user interface action that can be inserted into widgets.
In applications many common commands can be invoked via menus, toolbar buttons, and keyboard shortcuts. Since the user expects each command to be performed in the same way, regardless of the user interface used, it is useful to represent each command as an action.
Actions can be added to menus and toolbars, and will automatically keep them in sync. For example, in a word processor, if the user presses a Bold toolbar button, the Bold menu item will automatically be checked.
Actions can be created as independent objects, but they may also be created during the construction of menus; the QMenu class contains convenience functions for creating actions suitable for use as menu items.
A QAction may contain an icon, menu text, a shortcut, status text, "What's This?" text, and a tooltip. Most of these can be set in the constructor. They can also be set independently with setIcon(), setText(), setIconText(), setShortcut(), setStatusTip(), setWhatsThis(), and setToolTip(). For menu items, it is possible to set an individual font with setFont().
Actions are added to widgets using QWidget::addAction() or QGraphicsWidget::addAction(). Note that an action must be added to a widget before it can be used; this is also true when the shortcut should be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).
Once a QAction has been created it should be added to the relevant menu and toolbar, then connected to the slot which will perform the action. For example:
const QIcon openIcon = QIcon::fromTheme(“document-open”, QIcon(“:/images/open.png”)); QAction *openAct = new QAction(openIcon, tr(“&Open…”), this); openAct->setShortcuts(QKeySequence::Open); openAct->setStatusTip(tr(“Open an existing file”)); connect(openAct, &QAction::triggered, this, &MainWindow::open); fileMenu->addAction(openAct); fileToolBar->addAction(openAct);
fileMenu->addAction(openAct);
We recommend that actions are created as children of the window they are used in. In most cases actions will be children of the application's main window.
Implementations§
Source§impl QAction
impl QAction
Sourcepub fn slot_trigger(&self) -> Receiver<()>
pub fn slot_trigger(&self) -> Receiver<()>
This is a convenience slot that calls activate(Trigger).
Returns a built-in Qt slot QAction::trigger
that can be passed to qt_core::Signal::connect
.
This is a convenience slot that calls activate(Trigger).
Sourcepub fn slot_hover(&self) -> Receiver<()>
pub fn slot_hover(&self) -> Receiver<()>
This is a convenience slot that calls activate(Hover).
Returns a built-in Qt slot QAction::hover
that can be passed to qt_core::Signal::connect
.
This is a convenience slot that calls activate(Hover).
Sourcepub fn slot_set_checked(&self) -> Receiver<(bool,)>
pub fn slot_set_checked(&self) -> Receiver<(bool,)>
This property holds whether the action is checked.
Returns a built-in Qt slot QAction::setChecked
that can be passed to qt_core::Signal::connect
.
Sourcepub fn slot_toggle(&self) -> Receiver<()>
pub fn slot_toggle(&self) -> Receiver<()>
This is a convenience function for the checked property. Connect to it to change the checked state to its opposite state.
Returns a built-in Qt slot QAction::toggle
that can be passed to qt_core::Signal::connect
.
This is a convenience function for the checked property. Connect to it to change the checked state to its opposite state.
Sourcepub fn slot_set_enabled(&self) -> Receiver<(bool,)>
pub fn slot_set_enabled(&self) -> Receiver<(bool,)>
This property holds whether the action is enabled
Returns a built-in Qt slot QAction::setEnabled
that can be passed to qt_core::Signal::connect
.
This property holds whether the action is enabled
Disabled actions cannot be chosen by the user. They do not disappear from menus or toolbars, but they are displayed in a way which indicates that they are unavailable. For example, they might be displayed using only shades of gray.
What's This? help on disabled actions is still available, provided that the QAction::whatsThis property is set.
An action will be disabled when all widgets to which it is added (with QWidget::addAction()) are disabled or not visible. When an action is disabled, it is not possible to trigger it through its shortcut.
By default, this property is true
(actions are enabled).
Access functions:
bool | isEnabled() const |
void | setEnabled(bool) |
Notifier signal:
void | changed() |
See also text.
Sourcepub fn slot_set_disabled(&self) -> Receiver<(bool,)>
pub fn slot_set_disabled(&self) -> Receiver<(bool,)>
This is a convenience function for the enabled property, that is useful for signals--slots connections. If b is true the action is disabled; otherwise it is enabled.
Returns a built-in Qt slot QAction::setDisabled
that can be passed to qt_core::Signal::connect
.
This is a convenience function for the enabled property, that is useful for signals–slots connections. If b is true the action is disabled; otherwise it is enabled.
Sourcepub fn slot_set_visible(&self) -> Receiver<(bool,)>
pub fn slot_set_visible(&self) -> Receiver<(bool,)>
This property holds whether the action can be seen (e.g. in menus and toolbars)
Returns a built-in Qt slot QAction::setVisible
that can be passed to qt_core::Signal::connect
.
This property holds whether the action can be seen (e.g. in menus and toolbars)
If visible is true the action can be seen (e.g. in menus and toolbars) and chosen by the user; if visible is false the action cannot be seen or chosen by the user.
Actions which are not visible are not grayed out; they do not appear at all.
By default, this property is true
(actions are visible).
Access functions:
bool | isVisible() const |
void | setVisible(bool) |
Notifier signal:
void | changed() |
Sourcepub fn changed(&self) -> Signal<()>
pub fn changed(&self) -> Signal<()>
This signal is emitted when an action has changed. If you are only interested in actions in a given widget, you can watch for QWidget::actionEvent() sent with an QEvent::ActionChanged.
Returns a built-in Qt signal QAction::changed
that can be passed to qt_core::Signal::connect
.
This signal is emitted when an action has changed. If you are only interested in actions in a given widget, you can watch for QWidget::actionEvent() sent with an QEvent::ActionChanged.
Note: Notifier signal for property autoRepeat. Notifier signal for property checkable. Notifier signal for property enabled. Notifier signal for property font. Notifier signal for property icon. Notifier signal for property iconText. Notifier signal for property iconVisibleInMenu. Notifier signal for property menuRole. Notifier signal for property shortcut. Notifier signal for property shortcutContext. Notifier signal for property statusTip. Notifier signal for property text. Notifier signal for property toolTip. Notifier signal for property visible. Notifier signal for property whatsThis.
See also QWidget::actionEvent().
Sourcepub fn triggered(&self) -> Signal<(bool,)>
pub fn triggered(&self) -> Signal<(bool,)>
This signal is emitted when an action is activated by the user; for example, when the user clicks a menu option, toolbar button, or presses an action's shortcut key combination, or when trigger() was called. Notably, it is not emitted when setChecked() or toggle() is called.
Returns a built-in Qt signal QAction::triggered
that can be passed to qt_core::Signal::connect
.
This signal is emitted when an action is activated by the user; for example, when the user clicks a menu option, toolbar button, or presses an action’s shortcut key combination, or when trigger() was called. Notably, it is not emitted when setChecked() or toggle() is called.
If the action is checkable, checked is true if the action is checked, or false if the action is unchecked.
See also QAction::activate(), QAction::toggled(), and checked.
Sourcepub fn hovered(&self) -> Signal<()>
pub fn hovered(&self) -> Signal<()>
This signal is emitted when an action is highlighted by the user; for example, when the user pauses with the cursor over a menu option, toolbar button, or presses an action's shortcut key combination.
Returns a built-in Qt signal QAction::hovered
that can be passed to qt_core::Signal::connect
.
This signal is emitted when an action is highlighted by the user; for example, when the user pauses with the cursor over a menu option, toolbar button, or presses an action’s shortcut key combination.
See also QAction::activate().
Sourcepub fn toggled(&self) -> Signal<(bool,)>
pub fn toggled(&self) -> Signal<(bool,)>
This signal is emitted whenever a checkable action changes its isChecked() status. This can be the result of a user interaction, or because setChecked() was called.
Returns a built-in Qt signal QAction::toggled
that can be passed to qt_core::Signal::connect
.
This signal is emitted whenever a checkable action changes its isChecked() status. This can be the result of a user interaction, or because setChecked() was called.
checked is true if the action is checked, or false if the action is unchecked.
Note: Notifier signal for property checked.
See also QAction::activate(), QAction::triggered(), and checked.
Sourcepub unsafe fn action_group(&self) -> QPtr<QActionGroup>
pub unsafe fn action_group(&self) -> QPtr<QActionGroup>
Returns the action group for this action. If no action group manages this action then 0 will be returned.
Calls C++ function: QActionGroup* QAction::actionGroup() const
.
Returns the action group for this action. If no action group manages this action then 0 will be returned.
See also QActionGroup and QAction::setActionGroup().
Sourcepub unsafe fn activate(&self, event: ActionEvent)
pub unsafe fn activate(&self, event: ActionEvent)
Sends the relevant signals for ActionEvent event.
Calls C++ function: void QAction::activate(QAction::ActionEvent event)
.
Sends the relevant signals for ActionEvent event.
Action based widgets use this API to cause the QAction to emit signals as well as emitting their own.
Sourcepub unsafe fn associated_graphics_widgets(
&self,
) -> CppBox<QListOfQGraphicsWidget>
pub unsafe fn associated_graphics_widgets( &self, ) -> CppBox<QListOfQGraphicsWidget>
Returns a list of widgets this action has been added to.
Calls C++ function: QList<QGraphicsWidget*> QAction::associatedGraphicsWidgets() const
.
Returns a list of widgets this action has been added to.
This function was introduced in Qt 4.5.
See also QWidget::addAction() and associatedWidgets().
Sourcepub unsafe fn associated_widgets(&self) -> CppBox<QListOfQWidget>
pub unsafe fn associated_widgets(&self) -> CppBox<QListOfQWidget>
Returns a list of widgets this action has been added to.
Calls C++ function: QList<QWidget*> QAction::associatedWidgets() const
.
Returns a list of widgets this action has been added to.
This function was introduced in Qt 4.2.
See also QWidget::addAction() and associatedGraphicsWidgets().
Sourcepub unsafe fn auto_repeat(&self) -> bool
pub unsafe fn auto_repeat(&self) -> bool
This property holds whether the action can auto repeat
Calls C++ function: bool QAction::autoRepeat() const
.
This property holds whether the action can auto repeat
If true, the action will auto repeat when the keyboard shortcut combination is held down, provided that keyboard auto repeat is enabled on the system. The default value is true.
This property was introduced in Qt 4.2.
Access functions:
bool | autoRepeat() const |
void | setAutoRepeat(bool) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn data(&self) -> CppBox<QVariant>
pub unsafe fn data(&self) -> CppBox<QVariant>
Returns the user data as set in QAction::setData.
Calls C++ function: QVariant QAction::data() const
.
Returns the user data as set in QAction::setData.
See also setData().
Sourcepub unsafe fn font(&self) -> CppBox<QFont>
pub unsafe fn font(&self) -> CppBox<QFont>
This property holds the action's font
Calls C++ function: QFont QAction::font() const
.
This property holds the action’s font
The font property is used to render the text set on the QAction. The font will can be considered a hint as it will not be consulted in all cases based upon application and style.
By default, this property contains the application's default font.
Access functions:
QFont | font() const |
void | setFont(const QFont &font) |
Notifier signal:
void | changed() |
See also QAction::setText() and QStyle.
Sourcepub unsafe fn hover(&self)
pub unsafe fn hover(&self)
This is a convenience slot that calls activate(Hover).
Calls C++ function: [slot] void QAction::hover()
.
This is a convenience slot that calls activate(Hover).
Sourcepub unsafe fn icon(&self) -> CppBox<QIcon>
pub unsafe fn icon(&self) -> CppBox<QIcon>
This property holds the action's icon
Calls C++ function: QIcon QAction::icon() const
.
This property holds the action’s icon
In toolbars, the icon is used as the tool button icon; in menus, it is displayed to the left of the menu text. There is no default icon.
If a null icon (QIcon::isNull()) is passed into this function, the icon of the action is cleared.
Access functions:
QIcon | icon() const |
void | setIcon(const QIcon &icon) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn icon_text(&self) -> CppBox<QString>
pub unsafe fn icon_text(&self) -> CppBox<QString>
This property holds the action's descriptive icon text
Calls C++ function: QString QAction::iconText() const
.
This property holds the action’s descriptive icon text
If QToolBar::toolButtonStyle is set to a value that permits text to be displayed, the text defined held in this property appears as a label in the relevant tool button.
It also serves as the default text in menus and tooltips if the action has not been defined with setText() or setToolTip(), and will also be used in toolbar buttons if no icon has been defined using setIcon().
If the icon text is not explicitly set, the action's normal text will be used for the icon text.
By default, this property contains an empty string.
Access functions:
QString | iconText() const |
void | setIconText(const QString &text) |
Notifier signal:
void | changed() |
See also setToolTip() and setStatusTip().
Sourcepub unsafe fn is_checkable(&self) -> bool
pub unsafe fn is_checkable(&self) -> bool
This property holds whether the action is a checkable action
Calls C++ function: bool QAction::isCheckable() const
.
This property holds whether the action is a checkable action
A checkable action is one which has an on/off state. For example, in a word processor, a Bold toolbar button may be either on or off. An action which is not a toggle action is a command action; a command action is simply executed, e.g. file save. By default, this property is false
.
In some situations, the state of one toggle action should depend on the state of others. For example, "Left Align", "Center" and "Right Align" toggle actions are mutually exclusive. To achieve exclusive toggling, add the relevant toggle actions to a QActionGroup with the QActionGroup::exclusive property set to true.
Access functions:
bool | isCheckable() const |
void | setCheckable(bool) |
Notifier signal:
void | changed() |
See also QAction::setChecked().
Sourcepub unsafe fn is_checked(&self) -> bool
pub unsafe fn is_checked(&self) -> bool
This property holds whether the action is checked.
Calls C++ function: bool QAction::isChecked() const
.
Sourcepub unsafe fn is_enabled(&self) -> bool
pub unsafe fn is_enabled(&self) -> bool
This property holds whether the action is enabled
Calls C++ function: bool QAction::isEnabled() const
.
This property holds whether the action is enabled
Disabled actions cannot be chosen by the user. They do not disappear from menus or toolbars, but they are displayed in a way which indicates that they are unavailable. For example, they might be displayed using only shades of gray.
What's This? help on disabled actions is still available, provided that the QAction::whatsThis property is set.
An action will be disabled when all widgets to which it is added (with QWidget::addAction()) are disabled or not visible. When an action is disabled, it is not possible to trigger it through its shortcut.
By default, this property is true
(actions are enabled).
Access functions:
bool | isEnabled() const |
void | setEnabled(bool) |
Notifier signal:
void | changed() |
See also text.
This property holds whether or not an action should show an icon in a menu
Calls C++ function: bool QAction::isIconVisibleInMenu() const
.
This property holds whether or not an action should show an icon in a menu
In some applications, it may make sense to have actions with icons in the toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it is false, it is not shown.
The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute is set for the application. Explicitly settings this property overrides the presence (or abscence) of the attribute.
For example:
QApplication app(argc, argv); app.setAttribute(Qt::AA_DontShowIconsInMenus); // Icons are no longer shown in menus // … QAction *myAction = new QAction(); // … myAction->setIcon(SomeIcon); myAction->setIconVisibleInMenu(true); // Icon will be shown in menus for this action.
This property was introduced in Qt 4.4.
Access functions:
bool | isIconVisibleInMenu() const |
void | setIconVisibleInMenu(bool visible) |
Notifier signal:
void | changed() |
See also QAction::icon and QCoreApplication::setAttribute().
Sourcepub unsafe fn is_separator(&self) -> bool
pub unsafe fn is_separator(&self) -> bool
Returns true
if this action is a separator action; otherwise it returns false
.
Calls C++ function: bool QAction::isSeparator() const
.
Returns true
if this action is a separator action; otherwise it returns false
.
See also QAction::setSeparator().
Available on cpp_lib_version="5.11.3"
or cpp_lib_version="5.12.2"
or cpp_lib_version="5.13.0"
or cpp_lib_version="5.14.0"
only.
cpp_lib_version="5.11.3"
or cpp_lib_version="5.12.2"
or cpp_lib_version="5.13.0"
or cpp_lib_version="5.14.0"
only.This property holds whether or not an action should show a shortcut in a context menu
Calls C++ function: bool QAction::isShortcutVisibleInContextMenu() const
.
This property holds whether or not an action should show a shortcut in a context menu
In some applications, it may make sense to have actions with shortcuts in context menus. If true, the shortcut (if valid) is shown when the action is shown via a context menu, when it is false, it is not shown.
The default is to follow whether the Qt::AA_DontShowShortcutsInContextMenus attribute is set for the application, falling back to the widget style hint. Explicitly setting this property overrides the presence (or abscence) of the attribute.
This property was introduced in Qt 5.10.
Access functions:
bool | isShortcutVisibleInContextMenu() const |
void | setShortcutVisibleInContextMenu(bool show) |
Notifier signal:
void | changed() |
See also QAction::shortcut and QCoreApplication::setAttribute().
Sourcepub unsafe fn is_visible(&self) -> bool
pub unsafe fn is_visible(&self) -> bool
This property holds whether the action can be seen (e.g. in menus and toolbars)
Calls C++ function: bool QAction::isVisible() const
.
This property holds whether the action can be seen (e.g. in menus and toolbars)
If visible is true the action can be seen (e.g. in menus and toolbars) and chosen by the user; if visible is false the action cannot be seen or chosen by the user.
Actions which are not visible are not grayed out; they do not appear at all.
By default, this property is true
(actions are visible).
Access functions:
bool | isVisible() const |
void | setVisible(bool) |
Notifier signal:
void | changed() |
Returns the menu contained by this action. Actions that contain menus can be used to create menu items with submenus, or inserted into toolbars to create buttons with popup menus.
Calls C++ function: QMenu* QAction::menu() const
.
Returns the menu contained by this action. Actions that contain menus can be used to create menu items with submenus, or inserted into toolbars to create buttons with popup menus.
See also setMenu() and QMenu::addAction().
This property holds the action's menu role
Calls C++ function: QAction::MenuRole QAction::menuRole() const
.
This property holds the action’s menu role
This indicates what role the action serves in the application menu on macOS. By default all actions have the TextHeuristicRole, which means that the action is added based on its text (see QMenuBar for more information).
The menu role can only be changed before the actions are put into the menu bar in macOS (usually just before the first application window is shown).
This property was introduced in Qt 4.2.
Access functions:
MenuRole | menuRole() const |
void | setMenuRole(MenuRole menuRole) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn meta_object(&self) -> Ptr<QMetaObject>
pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>
Calls C++ function: virtual const QMetaObject* QAction::metaObject() const
.
Sourcepub unsafe fn from_q_object(
parent: impl CastInto<Ptr<QObject>>,
) -> QBox<QAction>
pub unsafe fn from_q_object( parent: impl CastInto<Ptr<QObject>>, ) -> QBox<QAction>
Constructs an action with parent. If parent is an action group the action will be automatically inserted into the group.
Calls C++ function: [constructor] void QAction::QAction(QObject* parent = …)
.
Constructs an action with parent. If parent is an action group the action will be automatically inserted into the group.
Note: The parent argument is optional since Qt 5.7.
Sourcepub unsafe fn from_q_string_q_object(
text: impl CastInto<Ref<QString>>,
parent: impl CastInto<Ptr<QObject>>,
) -> QBox<QAction>
pub unsafe fn from_q_string_q_object( text: impl CastInto<Ref<QString>>, parent: impl CastInto<Ptr<QObject>>, ) -> QBox<QAction>
Constructs an action with some text and parent. If parent is an action group the action will be automatically inserted into the group.
Calls C++ function: [constructor] void QAction::QAction(const QString& text, QObject* parent = …)
.
Constructs an action with some text and parent. If parent is an action group the action will be automatically inserted into the group.
The action uses a stripped version of text (e.g. "&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip().
Sourcepub unsafe fn from_q_icon_q_string_q_object(
icon: impl CastInto<Ref<QIcon>>,
text: impl CastInto<Ref<QString>>,
parent: impl CastInto<Ptr<QObject>>,
) -> QBox<QAction>
pub unsafe fn from_q_icon_q_string_q_object( icon: impl CastInto<Ref<QIcon>>, text: impl CastInto<Ref<QString>>, parent: impl CastInto<Ptr<QObject>>, ) -> QBox<QAction>
Constructs an action with an icon and some text and parent. If parent is an action group the action will be automatically inserted into the group.
Calls C++ function: [constructor] void QAction::QAction(const QIcon& icon, const QString& text, QObject* parent = …)
.
Constructs an action with an icon and some text and parent. If parent is an action group the action will be automatically inserted into the group.
The action uses a stripped version of text (e.g. "&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip().
Sourcepub unsafe fn new() -> QBox<QAction>
pub unsafe fn new() -> QBox<QAction>
The QAction class provides an abstract user interface action that can be inserted into widgets.
Calls C++ function: [constructor] void QAction::QAction()
.
The QAction class provides an abstract user interface action that can be inserted into widgets.
In applications many common commands can be invoked via menus, toolbar buttons, and keyboard shortcuts. Since the user expects each command to be performed in the same way, regardless of the user interface used, it is useful to represent each command as an action.
Actions can be added to menus and toolbars, and will automatically keep them in sync. For example, in a word processor, if the user presses a Bold toolbar button, the Bold menu item will automatically be checked.
Actions can be created as independent objects, but they may also be created during the construction of menus; the QMenu class contains convenience functions for creating actions suitable for use as menu items.
A QAction may contain an icon, menu text, a shortcut, status text, "What's This?" text, and a tooltip. Most of these can be set in the constructor. They can also be set independently with setIcon(), setText(), setIconText(), setShortcut(), setStatusTip(), setWhatsThis(), and setToolTip(). For menu items, it is possible to set an individual font with setFont().
Actions are added to widgets using QWidget::addAction() or QGraphicsWidget::addAction(). Note that an action must be added to a widget before it can be used; this is also true when the shortcut should be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).
Once a QAction has been created it should be added to the relevant menu and toolbar, then connected to the slot which will perform the action. For example:
const QIcon openIcon = QIcon::fromTheme(“document-open”, QIcon(“:/images/open.png”)); QAction *openAct = new QAction(openIcon, tr(“&Open…”), this); openAct->setShortcuts(QKeySequence::Open); openAct->setStatusTip(tr(“Open an existing file”)); connect(openAct, &QAction::triggered, this, &MainWindow::open); fileMenu->addAction(openAct); fileToolBar->addAction(openAct);
fileMenu->addAction(openAct);
We recommend that actions are created as children of the window they are used in. In most cases actions will be children of the application's main window.
Sourcepub unsafe fn from_q_string(text: impl CastInto<Ref<QString>>) -> QBox<QAction>
pub unsafe fn from_q_string(text: impl CastInto<Ref<QString>>) -> QBox<QAction>
Constructs an action with some text and parent. If parent is an action group the action will be automatically inserted into the group.
Calls C++ function: [constructor] void QAction::QAction(const QString& text)
.
Constructs an action with some text and parent. If parent is an action group the action will be automatically inserted into the group.
The action uses a stripped version of text (e.g. "&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip().
Sourcepub unsafe fn from_q_icon_q_string(
icon: impl CastInto<Ref<QIcon>>,
text: impl CastInto<Ref<QString>>,
) -> QBox<QAction>
pub unsafe fn from_q_icon_q_string( icon: impl CastInto<Ref<QIcon>>, text: impl CastInto<Ref<QString>>, ) -> QBox<QAction>
Constructs an action with an icon and some text and parent. If parent is an action group the action will be automatically inserted into the group.
Calls C++ function: [constructor] void QAction::QAction(const QIcon& icon, const QString& text)
.
Constructs an action with an icon and some text and parent. If parent is an action group the action will be automatically inserted into the group.
The action uses a stripped version of text (e.g. "&Menu Option..." becomes "Menu Option") as descriptive text for tool buttons. You can override this by setting a specific description with setText(). The same text will be used for tooltips unless you specify a different text using setToolTip().
Sourcepub unsafe fn parent_widget(&self) -> QPtr<QWidget>
pub unsafe fn parent_widget(&self) -> QPtr<QWidget>
Returns the parent widget.
Calls C++ function: QWidget* QAction::parentWidget() const
.
Returns the parent widget.
Sourcepub unsafe fn priority(&self) -> Priority
pub unsafe fn priority(&self) -> Priority
This property holds the actions's priority in the user interface.
Calls C++ function: QAction::Priority QAction::priority() const
.
This property holds the actions’s priority in the user interface.
This property can be set to indicate how the action should be prioritized in the user interface.
For instance, when toolbars have the Qt::ToolButtonTextBesideIcon mode set, then actions with LowPriority will not show the text labels.
This property was introduced in Qt 4.6.
Access functions:
Priority | priority() const |
void | setPriority(Priority priority) |
Sourcepub unsafe fn qt_metacall(
&self,
arg1: Call,
arg2: c_int,
arg3: *mut *mut c_void,
) -> c_int
pub unsafe fn qt_metacall( &self, arg1: Call, arg2: c_int, arg3: *mut *mut c_void, ) -> c_int
Calls C++ function: virtual int QAction::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3)
.
Sourcepub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void
pub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void
Calls C++ function: virtual void* QAction::qt_metacast(const char* arg1)
.
Sourcepub unsafe fn set_action_group(&self, group: impl CastInto<Ptr<QActionGroup>>)
pub unsafe fn set_action_group(&self, group: impl CastInto<Ptr<QActionGroup>>)
Sets this action group to group. The action will be automatically added to the group's list of actions.
Calls C++ function: void QAction::setActionGroup(QActionGroup* group)
.
Sets this action group to group. The action will be automatically added to the group’s list of actions.
Actions within the group will be mutually exclusive.
See also QActionGroup and QAction::actionGroup().
Sourcepub unsafe fn set_auto_repeat(&self, arg1: bool)
pub unsafe fn set_auto_repeat(&self, arg1: bool)
This property holds whether the action can auto repeat
Calls C++ function: void QAction::setAutoRepeat(bool arg1)
.
This property holds whether the action can auto repeat
If true, the action will auto repeat when the keyboard shortcut combination is held down, provided that keyboard auto repeat is enabled on the system. The default value is true.
This property was introduced in Qt 4.2.
Access functions:
bool | autoRepeat() const |
void | setAutoRepeat(bool) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn set_checkable(&self, arg1: bool)
pub unsafe fn set_checkable(&self, arg1: bool)
This property holds whether the action is a checkable action
Calls C++ function: void QAction::setCheckable(bool arg1)
.
This property holds whether the action is a checkable action
A checkable action is one which has an on/off state. For example, in a word processor, a Bold toolbar button may be either on or off. An action which is not a toggle action is a command action; a command action is simply executed, e.g. file save. By default, this property is false
.
In some situations, the state of one toggle action should depend on the state of others. For example, "Left Align", "Center" and "Right Align" toggle actions are mutually exclusive. To achieve exclusive toggling, add the relevant toggle actions to a QActionGroup with the QActionGroup::exclusive property set to true.
Access functions:
bool | isCheckable() const |
void | setCheckable(bool) |
Notifier signal:
void | changed() |
See also QAction::setChecked().
Sourcepub unsafe fn set_checked(&self, arg1: bool)
pub unsafe fn set_checked(&self, arg1: bool)
This property holds whether the action is checked.
Calls C++ function: [slot] void QAction::setChecked(bool arg1)
.
Sourcepub unsafe fn set_data(&self, var: impl CastInto<Ref<QVariant>>)
pub unsafe fn set_data(&self, var: impl CastInto<Ref<QVariant>>)
Sets the action's internal data to the given userData.
Calls C++ function: void QAction::setData(const QVariant& var)
.
Sets the action’s internal data to the given userData.
See also data().
Sourcepub unsafe fn set_disabled(&self, b: bool)
pub unsafe fn set_disabled(&self, b: bool)
This is a convenience function for the enabled property, that is useful for signals--slots connections. If b is true the action is disabled; otherwise it is enabled.
Calls C++ function: [slot] void QAction::setDisabled(bool b)
.
This is a convenience function for the enabled property, that is useful for signals–slots connections. If b is true the action is disabled; otherwise it is enabled.
Sourcepub unsafe fn set_enabled(&self, arg1: bool)
pub unsafe fn set_enabled(&self, arg1: bool)
This property holds whether the action is enabled
Calls C++ function: [slot] void QAction::setEnabled(bool arg1)
.
This property holds whether the action is enabled
Disabled actions cannot be chosen by the user. They do not disappear from menus or toolbars, but they are displayed in a way which indicates that they are unavailable. For example, they might be displayed using only shades of gray.
What's This? help on disabled actions is still available, provided that the QAction::whatsThis property is set.
An action will be disabled when all widgets to which it is added (with QWidget::addAction()) are disabled or not visible. When an action is disabled, it is not possible to trigger it through its shortcut.
By default, this property is true
(actions are enabled).
Access functions:
bool | isEnabled() const |
void | setEnabled(bool) |
Notifier signal:
void | changed() |
See also text.
Sourcepub unsafe fn set_font(&self, font: impl CastInto<Ref<QFont>>)
pub unsafe fn set_font(&self, font: impl CastInto<Ref<QFont>>)
This property holds the action's font
Calls C++ function: void QAction::setFont(const QFont& font)
.
This property holds the action’s font
The font property is used to render the text set on the QAction. The font will can be considered a hint as it will not be consulted in all cases based upon application and style.
By default, this property contains the application's default font.
Access functions:
QFont | font() const |
void | setFont(const QFont &font) |
Notifier signal:
void | changed() |
See also QAction::setText() and QStyle.
Sourcepub unsafe fn set_icon(&self, icon: impl CastInto<Ref<QIcon>>)
pub unsafe fn set_icon(&self, icon: impl CastInto<Ref<QIcon>>)
This property holds the action's icon
Calls C++ function: void QAction::setIcon(const QIcon& icon)
.
This property holds the action’s icon
In toolbars, the icon is used as the tool button icon; in menus, it is displayed to the left of the menu text. There is no default icon.
If a null icon (QIcon::isNull()) is passed into this function, the icon of the action is cleared.
Access functions:
QIcon | icon() const |
void | setIcon(const QIcon &icon) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn set_icon_text(&self, text: impl CastInto<Ref<QString>>)
pub unsafe fn set_icon_text(&self, text: impl CastInto<Ref<QString>>)
This property holds the action's descriptive icon text
Calls C++ function: void QAction::setIconText(const QString& text)
.
This property holds the action’s descriptive icon text
If QToolBar::toolButtonStyle is set to a value that permits text to be displayed, the text defined held in this property appears as a label in the relevant tool button.
It also serves as the default text in menus and tooltips if the action has not been defined with setText() or setToolTip(), and will also be used in toolbar buttons if no icon has been defined using setIcon().
If the icon text is not explicitly set, the action's normal text will be used for the icon text.
By default, this property contains an empty string.
Access functions:
QString | iconText() const |
void | setIconText(const QString &text) |
Notifier signal:
void | changed() |
See also setToolTip() and setStatusTip().
This property holds whether or not an action should show an icon in a menu
Calls C++ function: void QAction::setIconVisibleInMenu(bool visible)
.
This property holds whether or not an action should show an icon in a menu
In some applications, it may make sense to have actions with icons in the toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it is false, it is not shown.
The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute is set for the application. Explicitly settings this property overrides the presence (or abscence) of the attribute.
For example:
QApplication app(argc, argv); app.setAttribute(Qt::AA_DontShowIconsInMenus); // Icons are no longer shown in menus // … QAction *myAction = new QAction(); // … myAction->setIcon(SomeIcon); myAction->setIconVisibleInMenu(true); // Icon will be shown in menus for this action.
This property was introduced in Qt 4.4.
Access functions:
bool | isIconVisibleInMenu() const |
void | setIconVisibleInMenu(bool visible) |
Notifier signal:
void | changed() |
See also QAction::icon and QCoreApplication::setAttribute().
Sets the menu contained by this action to the specified menu.
Calls C++ function: void QAction::setMenu(QMenu* menu)
.
Sets the menu contained by this action to the specified menu.
See also menu().
This property holds the action's menu role
Calls C++ function: void QAction::setMenuRole(QAction::MenuRole menuRole)
.
This property holds the action’s menu role
This indicates what role the action serves in the application menu on macOS. By default all actions have the TextHeuristicRole, which means that the action is added based on its text (see QMenuBar for more information).
The menu role can only be changed before the actions are put into the menu bar in macOS (usually just before the first application window is shown).
This property was introduced in Qt 4.2.
Access functions:
MenuRole | menuRole() const |
void | setMenuRole(MenuRole menuRole) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn set_priority(&self, priority: Priority)
pub unsafe fn set_priority(&self, priority: Priority)
This property holds the actions's priority in the user interface.
Calls C++ function: void QAction::setPriority(QAction::Priority priority)
.
This property holds the actions’s priority in the user interface.
This property can be set to indicate how the action should be prioritized in the user interface.
For instance, when toolbars have the Qt::ToolButtonTextBesideIcon mode set, then actions with LowPriority will not show the text labels.
This property was introduced in Qt 4.6.
Access functions:
Priority | priority() const |
void | setPriority(Priority priority) |
Sourcepub unsafe fn set_separator(&self, b: bool)
pub unsafe fn set_separator(&self, b: bool)
If b is true then this action will be considered a separator.
Calls C++ function: void QAction::setSeparator(bool b)
.
If b is true then this action will be considered a separator.
How a separator is represented depends on the widget it is inserted into. Under most circumstances the text, submenu, and icon will be ignored for separator actions.
See also QAction::isSeparator().
Sourcepub unsafe fn set_shortcut(&self, shortcut: impl CastInto<Ref<QKeySequence>>)
pub unsafe fn set_shortcut(&self, shortcut: impl CastInto<Ref<QKeySequence>>)
This property holds the action's primary shortcut key
Calls C++ function: void QAction::setShortcut(const QKeySequence& shortcut)
.
This property holds the action’s primary shortcut key
Valid keycodes for this property can be found in Qt::Key and Qt::Modifier. There is no default shortcut key.
Access functions:
QKeySequence | shortcut() const |
void | setShortcut(const QKeySequence &shortcut) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn set_shortcut_context(&self, context: ShortcutContext)
pub unsafe fn set_shortcut_context(&self, context: ShortcutContext)
This property holds the context for the action's shortcut
Calls C++ function: void QAction::setShortcutContext(Qt::ShortcutContext context)
.
This property holds the context for the action’s shortcut
Valid values for this property can be found in Qt::ShortcutContext. The default value is Qt::WindowShortcut.
Access functions:
Qt::ShortcutContext | shortcutContext() const |
void | setShortcutContext(Qt::ShortcutContext context) |
Notifier signal:
void | changed() |
Available on cpp_lib_version="5.11.3"
or cpp_lib_version="5.12.2"
or cpp_lib_version="5.13.0"
or cpp_lib_version="5.14.0"
only.
cpp_lib_version="5.11.3"
or cpp_lib_version="5.12.2"
or cpp_lib_version="5.13.0"
or cpp_lib_version="5.14.0"
only.This property holds whether or not an action should show a shortcut in a context menu
Calls C++ function: void QAction::setShortcutVisibleInContextMenu(bool show)
.
This property holds whether or not an action should show a shortcut in a context menu
In some applications, it may make sense to have actions with shortcuts in context menus. If true, the shortcut (if valid) is shown when the action is shown via a context menu, when it is false, it is not shown.
The default is to follow whether the Qt::AA_DontShowShortcutsInContextMenus attribute is set for the application, falling back to the widget style hint. Explicitly setting this property overrides the presence (or abscence) of the attribute.
This property was introduced in Qt 5.10.
Access functions:
bool | isShortcutVisibleInContextMenu() const |
void | setShortcutVisibleInContextMenu(bool show) |
Notifier signal:
void | changed() |
See also QAction::shortcut and QCoreApplication::setAttribute().
Sourcepub unsafe fn set_shortcuts_q_list_of_q_key_sequence(
&self,
shortcuts: impl CastInto<Ref<QListOfQKeySequence>>,
)
pub unsafe fn set_shortcuts_q_list_of_q_key_sequence( &self, shortcuts: impl CastInto<Ref<QListOfQKeySequence>>, )
Sets shortcuts as the list of shortcuts that trigger the action. The first element of the list is the primary shortcut.
Calls C++ function: void QAction::setShortcuts(const QList<QKeySequence>& shortcuts)
.
Sourcepub unsafe fn set_shortcuts_standard_key(&self, arg1: StandardKey)
pub unsafe fn set_shortcuts_standard_key(&self, arg1: StandardKey)
Sets a platform dependent list of shortcuts based on the key. The result of calling this function will depend on the currently running platform. Note that more than one shortcut can assigned by this action. If only the primary shortcut is required, use setShortcut instead.
Calls C++ function: void QAction::setShortcuts(QKeySequence::StandardKey arg1)
.
Sets a platform dependent list of shortcuts based on the key. The result of calling this function will depend on the currently running platform. Note that more than one shortcut can assigned by this action. If only the primary shortcut is required, use setShortcut instead.
This function was introduced in Qt 4.2.
See also QKeySequence::keyBindings().
Sourcepub unsafe fn set_status_tip(&self, status_tip: impl CastInto<Ref<QString>>)
pub unsafe fn set_status_tip(&self, status_tip: impl CastInto<Ref<QString>>)
This property holds the action's status tip
Calls C++ function: void QAction::setStatusTip(const QString& statusTip)
.
This property holds the action’s status tip
The status tip is displayed on all status bars provided by the action's top-level parent widget.
By default, this property contains an empty string.
Access functions:
QString | statusTip() const |
void | setStatusTip(const QString &statusTip) |
Notifier signal:
void | changed() |
See also setToolTip() and showStatusText().
Sourcepub unsafe fn set_text(&self, text: impl CastInto<Ref<QString>>)
pub unsafe fn set_text(&self, text: impl CastInto<Ref<QString>>)
This property holds the action's descriptive text
Calls C++ function: void QAction::setText(const QString& text)
.
This property holds the action’s descriptive text
If the action is added to a menu, the menu option will consist of the icon (if there is one), the text, and the shortcut (if there is one). If the text is not explicitly set in the constructor, or by using setText(), the action's description icon text will be used as text. There is no default text.
Access functions:
QString | text() const |
void | setText(const QString &text) |
Notifier signal:
void | changed() |
See also iconText.
Sourcepub unsafe fn set_tool_tip(&self, tip: impl CastInto<Ref<QString>>)
pub unsafe fn set_tool_tip(&self, tip: impl CastInto<Ref<QString>>)
This property holds the action's tooltip
Calls C++ function: void QAction::setToolTip(const QString& tip)
.
This property holds the action’s tooltip
This text is used for the tooltip. If no tooltip is specified, the action's text is used.
By default, this property contains the action's text.
Access functions:
QString | toolTip() const |
void | setToolTip(const QString &tip) |
Notifier signal:
void | changed() |
See also setStatusTip() and setShortcut().
Sourcepub unsafe fn set_visible(&self, arg1: bool)
pub unsafe fn set_visible(&self, arg1: bool)
This property holds whether the action can be seen (e.g. in menus and toolbars)
Calls C++ function: [slot] void QAction::setVisible(bool arg1)
.
This property holds whether the action can be seen (e.g. in menus and toolbars)
If visible is true the action can be seen (e.g. in menus and toolbars) and chosen by the user; if visible is false the action cannot be seen or chosen by the user.
Actions which are not visible are not grayed out; they do not appear at all.
By default, this property is true
(actions are visible).
Access functions:
bool | isVisible() const |
void | setVisible(bool) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn set_whats_this(&self, what: impl CastInto<Ref<QString>>)
pub unsafe fn set_whats_this(&self, what: impl CastInto<Ref<QString>>)
This property holds the action's "What's This?" help text
Calls C++ function: void QAction::setWhatsThis(const QString& what)
.
This property holds the action’s “What’s This?” help text
The "What's This?" text is used to provide a brief description of the action. The text may contain rich text. There is no default "What's This?" text.
Access functions:
QString | whatsThis() const |
void | setWhatsThis(const QString &what) |
Notifier signal:
void | changed() |
See also QWhatsThis.
Sourcepub unsafe fn shortcut(&self) -> CppBox<QKeySequence>
pub unsafe fn shortcut(&self) -> CppBox<QKeySequence>
This property holds the action's primary shortcut key
Calls C++ function: QKeySequence QAction::shortcut() const
.
This property holds the action’s primary shortcut key
Valid keycodes for this property can be found in Qt::Key and Qt::Modifier. There is no default shortcut key.
Access functions:
QKeySequence | shortcut() const |
void | setShortcut(const QKeySequence &shortcut) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn shortcut_context(&self) -> ShortcutContext
pub unsafe fn shortcut_context(&self) -> ShortcutContext
This property holds the context for the action's shortcut
Calls C++ function: Qt::ShortcutContext QAction::shortcutContext() const
.
This property holds the context for the action’s shortcut
Valid values for this property can be found in Qt::ShortcutContext. The default value is Qt::WindowShortcut.
Access functions:
Qt::ShortcutContext | shortcutContext() const |
void | setShortcutContext(Qt::ShortcutContext context) |
Notifier signal:
void | changed() |
Sourcepub unsafe fn shortcuts(&self) -> CppBox<QListOfQKeySequence>
pub unsafe fn shortcuts(&self) -> CppBox<QListOfQKeySequence>
Returns the list of shortcuts, with the primary shortcut as the first element of the list.
Calls C++ function: QList<QKeySequence> QAction::shortcuts() const
.
Returns the list of shortcuts, with the primary shortcut as the first element of the list.
This function was introduced in Qt 4.2.
See also setShortcuts().
Sourcepub unsafe fn show_status_text_1a(
&self,
widget: impl CastInto<Ptr<QWidget>>,
) -> bool
pub unsafe fn show_status_text_1a( &self, widget: impl CastInto<Ptr<QWidget>>, ) -> bool
Updates the relevant status bar for the widget specified by sending a QStatusTipEvent to its parent widget. Returns true
if an event was sent; otherwise returns false
.
Calls C++ function: bool QAction::showStatusText(QWidget* widget = …)
.
Updates the relevant status bar for the widget specified by sending a QStatusTipEvent to its parent widget. Returns true
if an event was sent; otherwise returns false
.
If a null widget is specified, the event is sent to the action's parent.
See also statusTip.
Sourcepub unsafe fn show_status_text_0a(&self) -> bool
pub unsafe fn show_status_text_0a(&self) -> bool
Updates the relevant status bar for the widget specified by sending a QStatusTipEvent to its parent widget. Returns true
if an event was sent; otherwise returns false
.
Calls C++ function: bool QAction::showStatusText()
.
Updates the relevant status bar for the widget specified by sending a QStatusTipEvent to its parent widget. Returns true
if an event was sent; otherwise returns false
.
If a null widget is specified, the event is sent to the action's parent.
See also statusTip.
Sourcepub unsafe fn static_meta_object() -> Ref<QMetaObject>
pub unsafe fn static_meta_object() -> Ref<QMetaObject>
Returns a reference to the staticMetaObject
field.
Sourcepub unsafe fn status_tip(&self) -> CppBox<QString>
pub unsafe fn status_tip(&self) -> CppBox<QString>
This property holds the action's status tip
Calls C++ function: QString QAction::statusTip() const
.
This property holds the action’s status tip
The status tip is displayed on all status bars provided by the action's top-level parent widget.
By default, this property contains an empty string.
Access functions:
QString | statusTip() const |
void | setStatusTip(const QString &statusTip) |
Notifier signal:
void | changed() |
See also setToolTip() and showStatusText().
Sourcepub unsafe fn text(&self) -> CppBox<QString>
pub unsafe fn text(&self) -> CppBox<QString>
This property holds the action's descriptive text
Calls C++ function: QString QAction::text() const
.
This property holds the action’s descriptive text
If the action is added to a menu, the menu option will consist of the icon (if there is one), the text, and the shortcut (if there is one). If the text is not explicitly set in the constructor, or by using setText(), the action's description icon text will be used as text. There is no default text.
Access functions:
QString | text() const |
void | setText(const QString &text) |
Notifier signal:
void | changed() |
See also iconText.
Sourcepub unsafe fn toggle(&self)
pub unsafe fn toggle(&self)
Sourcepub unsafe fn tool_tip(&self) -> CppBox<QString>
pub unsafe fn tool_tip(&self) -> CppBox<QString>
This property holds the action's tooltip
Calls C++ function: QString QAction::toolTip() const
.
This property holds the action’s tooltip
This text is used for the tooltip. If no tooltip is specified, the action's text is used.
By default, this property contains the action's text.
Access functions:
QString | toolTip() const |
void | setToolTip(const QString &tip) |
Notifier signal:
void | changed() |
See also setStatusTip() and setShortcut().
Sourcepub unsafe fn tr(
s: *const c_char,
c: *const c_char,
n: c_int,
) -> CppBox<QString>
pub unsafe fn tr( s: *const c_char, c: *const c_char, n: c_int, ) -> CppBox<QString>
Calls C++ function: static QString QAction::tr(const char* s, const char* c, int n)
.
Sourcepub unsafe fn tr_utf8(
s: *const c_char,
c: *const c_char,
n: c_int,
) -> CppBox<QString>
pub unsafe fn tr_utf8( s: *const c_char, c: *const c_char, n: c_int, ) -> CppBox<QString>
Calls C++ function: static QString QAction::trUtf8(const char* s, const char* c, int n)
.
Sourcepub unsafe fn trigger(&self)
pub unsafe fn trigger(&self)
This is a convenience slot that calls activate(Trigger).
Calls C++ function: [slot] void QAction::trigger()
.
This is a convenience slot that calls activate(Trigger).
Sourcepub unsafe fn whats_this(&self) -> CppBox<QString>
pub unsafe fn whats_this(&self) -> CppBox<QString>
This property holds the action's "What's This?" help text
Calls C++ function: QString QAction::whatsThis() const
.
This property holds the action’s “What’s This?” help text
The "What's This?" text is used to provide a brief description of the action. The text may contain rich text. There is no default "What's This?" text.
Access functions:
QString | whatsThis() const |
void | setWhatsThis(const QString &what) |
Notifier signal:
void | changed() |
See also QWhatsThis.
Methods from Deref<Target = QObject>§
Sourcepub unsafe fn find_child<T>(
&self,
name: &str,
) -> Result<QPtr<T>, FindChildError>
pub unsafe fn find_child<T>( &self, name: &str, ) -> Result<QPtr<T>, FindChildError>
Finds a child of self
with the specified object name
and casts it to type T
.
The search is performed recursively. If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned.
Returns an error if there is no child object with object name name
or
the found object cannot be cast to T
.
Sourcepub fn destroyed(&self) -> Signal<(*mut QObject,)>
pub fn destroyed(&self) -> Signal<(*mut QObject,)>
This signal is emitted immediately before the object obj is destroyed, and can not be blocked.
Returns a built-in Qt signal QObject::destroyed
that can be passed to qt_core::Signal::connect
.
This signal is emitted immediately before the object obj is destroyed, and can not be blocked.
All the objects's children are destroyed immediately after this signal is emitted.
See also deleteLater() and QPointer.
Sourcepub fn object_name_changed(&self) -> Signal<(*const QString,)>
pub fn object_name_changed(&self) -> Signal<(*const QString,)>
This signal is emitted after the object's name has been changed. The new object name is passed as objectName.
Returns a built-in Qt signal QObject::objectNameChanged
that can be passed to qt_core::Signal::connect
.
This signal is emitted after the object’s name has been changed. The new object name is passed as objectName.
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
Note: Notifier signal for property objectName.
See also QObject::objectName.
Sourcepub fn slot_delete_later(&self) -> Receiver<()>
pub fn slot_delete_later(&self) -> Receiver<()>
Schedules this object for deletion.
Returns a built-in Qt slot QObject::deleteLater
that can be passed to qt_core::Signal::connect
.
Schedules this object for deletion.
The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.
Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.
Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.
Sourcepub unsafe fn block_signals(&self, b: bool) -> bool
pub unsafe fn block_signals(&self, b: bool) -> bool
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.
Calls C++ function: bool QObject::blockSignals(bool b)
.
If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.
The return value is the previous value of signalsBlocked().
Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.
Signals emitted while being blocked are not buffered.
See also signalsBlocked() and QSignalBlocker.
Sourcepub unsafe fn children(&self) -> Ref<QListOfQObject>
pub unsafe fn children(&self) -> Ref<QListOfQObject>
Returns a list of child objects. The QObjectList class is defined in the <QObject>
header file as the following:
Calls C++ function: const QList<QObject*>& QObject::children() const
.
Returns a list of child objects. The QObjectList class is defined in the <QObject>
header file as the following:
typedef QList<QObject*> QObjectList;
The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.
Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.
See also findChild(), findChildren(), parent(), and setParent().
Sourcepub unsafe fn delete_later(&self)
pub unsafe fn delete_later(&self)
Schedules this object for deletion.
Calls C++ function: [slot] void QObject::deleteLater()
.
Schedules this object for deletion.
The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.
Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.
Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.
Sourcepub unsafe fn disconnect_char_q_object_char(
&self,
signal: *const i8,
receiver: impl CastInto<Ptr<QObject>>,
member: *const i8,
) -> bool
pub unsafe fn disconnect_char_q_object_char( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, member: *const i8, ) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …, const char* member = …) const
.
This function overloads disconnect().
Disconnects signal from method of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Note: This function is thread-safe.
Sourcepub unsafe fn disconnect_q_object_char(
&self,
receiver: impl CastInto<Ptr<QObject>>,
member: *const i8,
) -> bool
pub unsafe fn disconnect_q_object_char( &self, receiver: impl CastInto<Ptr<QObject>>, member: *const i8, ) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect(const QObject* receiver, const char* member = …) const
.
This function overloads disconnect().
Disconnects all signals in this object from receiver's method.
A signal-slot connection is removed when either of the objects involved are destroyed.
Sourcepub unsafe fn disconnect_char_q_object(
&self,
signal: *const i8,
receiver: impl CastInto<Ptr<QObject>>,
) -> bool
pub unsafe fn disconnect_char_q_object( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, ) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …) const
.
This function overloads disconnect().
Disconnects signal from method of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Note: This function is thread-safe.
Sourcepub unsafe fn disconnect_char(&self, signal: *const i8) -> bool
pub unsafe fn disconnect_char(&self, signal: *const i8) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect(const char* signal = …) const
.
This function overloads disconnect().
Disconnects signal from method of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Note: This function is thread-safe.
Sourcepub unsafe fn disconnect(&self) -> bool
pub unsafe fn disconnect(&self) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect() const
.
This function overloads disconnect().
Disconnects signal from method of receiver.
A signal-slot connection is removed when either of the objects involved are destroyed.
Note: This function is thread-safe.
Sourcepub unsafe fn disconnect_q_object(
&self,
receiver: impl CastInto<Ptr<QObject>>,
) -> bool
pub unsafe fn disconnect_q_object( &self, receiver: impl CastInto<Ptr<QObject>>, ) -> bool
This function overloads disconnect().
Calls C++ function: bool QObject::disconnect(const QObject* receiver) const
.
This function overloads disconnect().
Disconnects all signals in this object from receiver's method.
A signal-slot connection is removed when either of the objects involved are destroyed.
Sourcepub unsafe fn dump_object_info_mut(&self)
pub unsafe fn dump_object_info_mut(&self)
Dumps information about signal connections, etc. for this object to the debug output.
Calls C++ function: void QObject::dumpObjectInfo()
.
Dumps information about signal connections, etc. for this object to the debug output.
Note: before Qt 5.9, this function was not const.
See also dumpObjectTree().
Sourcepub unsafe fn dump_object_info(&self)
pub unsafe fn dump_object_info(&self)
Dumps information about signal connections, etc. for this object to the debug output.
Calls C++ function: void QObject::dumpObjectInfo() const
.
Dumps information about signal connections, etc. for this object to the debug output.
Note: before Qt 5.9, this function was not const.
See also dumpObjectTree().
Sourcepub unsafe fn dump_object_tree_mut(&self)
pub unsafe fn dump_object_tree_mut(&self)
Dumps a tree of children to the debug output.
Calls C++ function: void QObject::dumpObjectTree()
.
Dumps a tree of children to the debug output.
Note: before Qt 5.9, this function was not const.
See also dumpObjectInfo().
Sourcepub unsafe fn dump_object_tree(&self)
pub unsafe fn dump_object_tree(&self)
Dumps a tree of children to the debug output.
Calls C++ function: void QObject::dumpObjectTree() const
.
Dumps a tree of children to the debug output.
Note: before Qt 5.9, this function was not const.
See also dumpObjectInfo().
Sourcepub unsafe fn dynamic_property_names(&self) -> CppBox<QListOfQByteArray>
pub unsafe fn dynamic_property_names(&self) -> CppBox<QListOfQByteArray>
Returns the names of all properties that were dynamically added to the object using setProperty().
Calls C++ function: QList<QByteArray> QObject::dynamicPropertyNames() const
.
Returns the names of all properties that were dynamically added to the object using setProperty().
This function was introduced in Qt 4.2.
Sourcepub unsafe fn eq(&self, p: impl CastInto<Ref<QPointerOfQObject>>) -> bool
pub unsafe fn eq(&self, p: impl CastInto<Ref<QPointerOfQObject>>) -> bool
Returns true
if c1 and c2 are the same Unicode character; otherwise returns false
.
Calls C++ function: bool operator==(QObject* o, const QPointer<QObject>& p)
.
Warning: no exact match found in C++ documentation. Below is the C++ documentation for bool operator==(QChar c1, QChar c2)
:
Returns true
if c1 and c2 are the same Unicode character; otherwise returns false
.
Sourcepub unsafe fn event(&self, event: impl CastInto<Ptr<QEvent>>) -> bool
pub unsafe fn event(&self, event: impl CastInto<Ptr<QEvent>>) -> bool
This virtual function receives events to an object and should return true if the event e was recognized and processed.
Calls C++ function: virtual bool QObject::event(QEvent* event)
.
This virtual function receives events to an object and should return true if the event e was recognized and processed.
The event() function can be reimplemented to customize the behavior of an object.
Make sure you call the parent event class implementation for all the events you did not handle.
Example:
class MyClass : public QWidget { Q_OBJECT
public: MyClass(QWidget *parent = 0); ~MyClass();
bool event(QEvent* ev) { if (ev->type() == QEvent::PolishRequest) { // overwrite handling of PolishRequest if any doThings(); return true; } else if (ev->type() == QEvent::Show) { // complement handling of Show if any doThings2(); QWidget::event(ev); return true; } // Make sure the rest of events are handled return QWidget::event(ev); } };
See also installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), and QCoreApplication::postEvent().
Sourcepub unsafe fn event_filter(
&self,
watched: impl CastInto<Ptr<QObject>>,
event: impl CastInto<Ptr<QEvent>>,
) -> bool
pub unsafe fn event_filter( &self, watched: impl CastInto<Ptr<QObject>>, event: impl CastInto<Ptr<QEvent>>, ) -> bool
Filters events if this object has been installed as an event filter for the watched object.
Calls C++ function: virtual bool QObject::eventFilter(QObject* watched, QEvent* event)
.
Filters events if this object has been installed as an event filter for the watched object.
In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.
Example:
class MainWindow : public QMainWindow { public: MainWindow();
protected: bool eventFilter(QObject obj, QEvent ev);
private: QTextEdit *textEdit; };
MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit);
textEdit->installEventFilter(this); }
bool MainWindow::eventFilter(QObject obj, QEvent event) { if (obj == textEdit) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent>(event); qDebug() << “Ate key press” << keyEvent->key(); return true; } else { return false; } } else { // pass the event on to the parent class return QMainWindow::eventFilter(obj, event); } }
Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.
Warning: If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.
See also installEventFilter().
Sourcepub unsafe fn find_child_q_object_2a(
&self,
a_name: impl CastInto<Ref<QString>>,
options: QFlags<FindChildOption>,
) -> QPtr<QObject>
pub unsafe fn find_child_q_object_2a( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption>, ) -> QPtr<QObject>
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const
.
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.
This example returns a child QPushButton
of parentWidget
named "button1"
, even if the button isn't a direct child of the parent:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”);
This example returns a QListWidget
child of parentWidget
:
QListWidget list = parentWidget->findChild<QListWidget >();
This example returns a child QPushButton
of parentWidget
(its direct parent) named "button1"
:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);
This example returns a QListWidget
child of parentWidget
, its direct parent:
QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);
See also findChildren().
Sourcepub unsafe fn find_child_q_object_1a(
&self,
a_name: impl CastInto<Ref<QString>>,
) -> QPtr<QObject>
pub unsafe fn find_child_q_object_1a( &self, a_name: impl CastInto<Ref<QString>>, ) -> QPtr<QObject>
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …) const
.
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.
This example returns a child QPushButton
of parentWidget
named "button1"
, even if the button isn't a direct child of the parent:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”);
This example returns a QListWidget
child of parentWidget
:
QListWidget list = parentWidget->findChild<QListWidget >();
This example returns a child QPushButton
of parentWidget
(its direct parent) named "button1"
:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);
This example returns a QListWidget
child of parentWidget
, its direct parent:
QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);
See also findChildren().
Sourcepub unsafe fn find_child_q_object_0a(&self) -> QPtr<QObject>
pub unsafe fn find_child_q_object_0a(&self) -> QPtr<QObject>
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QObject* QObject::findChild<QObject*>() const
.
Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.
This example returns a child QPushButton
of parentWidget
named "button1"
, even if the button isn't a direct child of the parent:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”);
This example returns a QListWidget
child of parentWidget
:
QListWidget list = parentWidget->findChild<QListWidget >();
This example returns a child QPushButton
of parentWidget
(its direct parent) named "button1"
:
QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);
This example returns a QListWidget
child of parentWidget
, its direct parent:
QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);
See also findChildren().
Sourcepub unsafe fn find_children_q_object_q_string_q_flags_find_child_option(
&self,
a_name: impl CastInto<Ref<QString>>,
options: QFlags<FindChildOption>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_string_q_flags_find_child_option( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const
.
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
The following example shows how to find a list of child QWidget
s of the specified parentWidget
named widgetname
:
QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);
This example returns all QPushButton
s that are children of parentWidget
:
QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();
This example returns all QPushButton
s that are immediate children of parentWidget
:
QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);
See also findChild().
Sourcepub unsafe fn find_children_q_object_q_reg_exp_q_flags_find_child_option(
&self,
re: impl CastInto<Ref<QRegExp>>,
options: QFlags<FindChildOption>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_reg_exp_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegExp>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>
This function overloads findChildren().
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re, QFlags<Qt::FindChildOption> options = …) const
.
This function overloads findChildren().
Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Sourcepub unsafe fn find_children_q_object_q_regular_expression_q_flags_find_child_option(
&self,
re: impl CastInto<Ref<QRegularExpression>>,
options: QFlags<FindChildOption>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_regular_expression_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegularExpression>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>
This function overloads findChildren().
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re, QFlags<Qt::FindChildOption> options = …) const
.
This function overloads findChildren().
Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
This function was introduced in Qt 5.0.
Sourcepub unsafe fn find_children_q_object_q_string(
&self,
a_name: impl CastInto<Ref<QString>>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_string( &self, a_name: impl CastInto<Ref<QString>>, ) -> CppBox<QListOfQObject>
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …) const
.
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
The following example shows how to find a list of child QWidget
s of the specified parentWidget
named widgetname
:
QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);
This example returns all QPushButton
s that are children of parentWidget
:
QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();
This example returns all QPushButton
s that are immediate children of parentWidget
:
QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);
See also findChild().
Sourcepub unsafe fn find_children_q_object(&self) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object(&self) -> CppBox<QListOfQObject>
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>() const
.
Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
The following example shows how to find a list of child QWidget
s of the specified parentWidget
named widgetname
:
QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);
This example returns all QPushButton
s that are children of parentWidget
:
QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();
This example returns all QPushButton
s that are immediate children of parentWidget
:
QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);
See also findChild().
Sourcepub unsafe fn find_children_q_object_q_reg_exp(
&self,
re: impl CastInto<Ref<QRegExp>>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_reg_exp( &self, re: impl CastInto<Ref<QRegExp>>, ) -> CppBox<QListOfQObject>
This function overloads findChildren().
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re) const
.
This function overloads findChildren().
Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
Sourcepub unsafe fn find_children_q_object_q_regular_expression(
&self,
re: impl CastInto<Ref<QRegularExpression>>,
) -> CppBox<QListOfQObject>
pub unsafe fn find_children_q_object_q_regular_expression( &self, re: impl CastInto<Ref<QRegularExpression>>, ) -> CppBox<QListOfQObject>
This function overloads findChildren().
Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re) const
.
This function overloads findChildren().
Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.
This function was introduced in Qt 5.0.
Sourcepub unsafe fn inherits(&self, classname: *const i8) -> bool
pub unsafe fn inherits(&self, classname: *const i8) -> bool
Returns true
if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false
.
Calls C++ function: bool QObject::inherits(const char* classname) const
.
Returns true
if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false
.
A class is considered to inherit itself.
Example:
QTimer *timer = new QTimer; // QTimer inherits QObject timer->inherits(“QTimer”); // returns true timer->inherits(“QObject”); // returns true timer->inherits(“QAbstractButton”); // returns false
// QVBoxLayout inherits QObject and QLayoutItem QVBoxLayout *layout = new QVBoxLayout; layout->inherits(“QObject”); // returns true layout->inherits(“QLayoutItem”); // returns true (even though QLayoutItem is not a QObject)
If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast<Type *>(object) instead.
See also metaObject() and qobject_cast().
Sourcepub unsafe fn install_event_filter(
&self,
filter_obj: impl CastInto<Ptr<QObject>>,
)
pub unsafe fn install_event_filter( &self, filter_obj: impl CastInto<Ptr<QObject>>, )
Installs an event filter filterObj on this object. For example:
Calls C++ function: void QObject::installEventFilter(QObject* filterObj)
.
Installs an event filter filterObj on this object. For example:
monitoredObj->installEventFilter(filterObj);
An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.
If multiple event filters are installed on a single object, the filter that was installed last is activated first.
Here's a KeyPressEater
class that eats the key presses of its monitored objects:
class KeyPressEater : public QObject { Q_OBJECT ...
protected: bool eventFilter(QObject obj, QEvent event); };
bool KeyPressEater::eventFilter(QObject obj, QEvent event) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent >(event); qDebug(“Ate key press %d”, keyEvent->key()); return true; } else { // standard event processing return QObject::eventFilter(obj, event); } }
And here's how to install it on two widgets:
KeyPressEater keyPressEater = new KeyPressEater(this); QPushButton pushButton = new QPushButton(this); QListView *listView = new QListView(this);
pushButton->installEventFilter(keyPressEater); listView->installEventFilter(keyPressEater);
The QShortcut class, for example, uses this technique to intercept shortcut key presses.
Warning: If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.
Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).
See also removeEventFilter(), eventFilter(), and event().
Sourcepub unsafe fn is_widget_type(&self) -> bool
pub unsafe fn is_widget_type(&self) -> bool
Returns true
if the object is a widget; otherwise returns false
.
Calls C++ function: bool QObject::isWidgetType() const
.
Returns true
if the object is a widget; otherwise returns false
.
Calling this function is equivalent to calling inherits("QWidget")
, except that it is much faster.
Sourcepub unsafe fn is_window_type(&self) -> bool
pub unsafe fn is_window_type(&self) -> bool
Returns true
if the object is a window; otherwise returns false
.
Calls C++ function: bool QObject::isWindowType() const
.
Returns true
if the object is a window; otherwise returns false
.
Calling this function is equivalent to calling inherits("QWindow")
, except that it is much faster.
Sourcepub unsafe fn kill_timer(&self, id: i32)
pub unsafe fn kill_timer(&self, id: i32)
Kills the timer with timer identifier, id.
Calls C++ function: void QObject::killTimer(int id)
.
Kills the timer with timer identifier, id.
The timer identifier is returned by startTimer() when a timer event is started.
See also timerEvent() and startTimer().
Sourcepub unsafe fn meta_object(&self) -> Ptr<QMetaObject>
pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>
Returns a pointer to the meta-object of this object.
Calls C++ function: virtual const QMetaObject* QObject::metaObject() const
.
Returns a pointer to the meta-object of this object.
A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.
The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.
If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject.
Example:
QObject *obj = new QPushButton; obj->metaObject()->className(); // returns “QPushButton”
QPushButton::staticMetaObject.className(); // returns “QPushButton”
See also staticMetaObject.
Sourcepub unsafe fn move_to_thread(&self, thread: impl CastInto<Ptr<QThread>>)
pub unsafe fn move_to_thread(&self, thread: impl CastInto<Ptr<QThread>>)
Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.
Calls C++ function: void QObject::moveToThread(QThread* thread)
.
Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.
To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:
myObject->moveToThread(QApplication::instance()->thread());
If targetThread is zero, all event processing for this object and its children stops.
Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.
A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread.
Warning: This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread.
See also thread().
Sourcepub unsafe fn object_name(&self) -> CppBox<QString>
pub unsafe fn object_name(&self) -> CppBox<QString>
This property holds the name of this object
Calls C++ function: QString QObject::objectName() const
.
This property holds the name of this object
You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().
qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);
By default, this property contains an empty string.
Access functions:
QString | objectName() const |
void | setObjectName(const QString &name) |
Notifier signal:
void | objectNameChanged(const QString &objectName) | [see note below] |
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
See also metaObject() and QMetaObject::className().
Sourcepub unsafe fn parent(&self) -> QPtr<QObject>
pub unsafe fn parent(&self) -> QPtr<QObject>
Returns a pointer to the parent object.
Calls C++ function: QObject* QObject::parent() const
.
Sourcepub unsafe fn property(&self, name: *const i8) -> CppBox<QVariant>
pub unsafe fn property(&self, name: *const i8) -> CppBox<QVariant>
Returns the value of the object's name property.
Calls C++ function: QVariant QObject::property(const char* name) const
.
Returns the value of the object’s name property.
If no such property exists, the returned variant is invalid.
Information about all available properties is provided through the metaObject() and dynamicPropertyNames().
See also setProperty(), QVariant::isValid(), metaObject(), and dynamicPropertyNames().
Sourcepub unsafe fn qt_metacall(
&self,
arg1: Call,
arg2: i32,
arg3: *mut *mut c_void,
) -> i32
pub unsafe fn qt_metacall( &self, arg1: Call, arg2: i32, arg3: *mut *mut c_void, ) -> i32
Calls C++ function: virtual int QObject::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3)
.
Sourcepub unsafe fn qt_metacast(&self, arg1: *const i8) -> *mut c_void
pub unsafe fn qt_metacast(&self, arg1: *const i8) -> *mut c_void
Calls C++ function: virtual void* QObject::qt_metacast(const char* arg1)
.
Sourcepub unsafe fn remove_event_filter(&self, obj: impl CastInto<Ptr<QObject>>)
pub unsafe fn remove_event_filter(&self, obj: impl CastInto<Ptr<QObject>>)
Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.
Calls C++ function: void QObject::removeEventFilter(QObject* obj)
.
Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.
All event filters for this object are automatically removed when this object is destroyed.
It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).
See also installEventFilter(), eventFilter(), and event().
Sourcepub unsafe fn set_object_name(&self, name: impl CastInto<Ref<QString>>)
pub unsafe fn set_object_name(&self, name: impl CastInto<Ref<QString>>)
This property holds the name of this object
Calls C++ function: void QObject::setObjectName(const QString& name)
.
This property holds the name of this object
You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().
qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);
By default, this property contains an empty string.
Access functions:
QString | objectName() const |
void | setObjectName(const QString &name) |
Notifier signal:
void | objectNameChanged(const QString &objectName) | [see note below] |
Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.
See also metaObject() and QMetaObject::className().
Sourcepub unsafe fn set_parent(&self, parent: impl CastInto<Ptr<QObject>>)
pub unsafe fn set_parent(&self, parent: impl CastInto<Ptr<QObject>>)
Makes the object a child of parent.
Calls C++ function: void QObject::setParent(QObject* parent)
.
Sourcepub unsafe fn set_property(
&self,
name: *const i8,
value: impl CastInto<Ref<QVariant>>,
) -> bool
pub unsafe fn set_property( &self, name: *const i8, value: impl CastInto<Ref<QVariant>>, ) -> bool
Sets the value of the object's name property to value.
Calls C++ function: bool QObject::setProperty(const char* name, const QVariant& value)
.
Sets the value of the object’s name property to value.
If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.
Information about all available properties is provided through the metaObject() and dynamicPropertyNames().
Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.
Note: Dynamic properties starting with "_q_" are reserved for internal purposes.
See also property(), metaObject(), dynamicPropertyNames(), and QMetaProperty::write().
Sourcepub unsafe fn signals_blocked(&self) -> bool
pub unsafe fn signals_blocked(&self) -> bool
Returns true
if signals are blocked; otherwise returns false
.
Calls C++ function: bool QObject::signalsBlocked() const
.
Returns true
if signals are blocked; otherwise returns false
.
Signals are not blocked by default.
See also blockSignals() and QSignalBlocker.
Sourcepub unsafe fn start_timer_2a(&self, interval: i32, timer_type: TimerType) -> i32
pub unsafe fn start_timer_2a(&self, interval: i32, timer_type: TimerType) -> i32
Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.
Calls C++ function: int QObject::startTimer(int interval, Qt::TimerType timerType = …)
.
Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.
A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.
The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.
If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.
Example:
class MyObject : public QObject { Q_OBJECT
public: MyObject(QObject *parent = 0);
protected: void timerEvent(QTimerEvent *event); };
MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer
using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));
// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }
void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }
Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.
The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.
See also timerEvent(), killTimer(), and QTimer::singleShot().
Sourcepub unsafe fn start_timer_1a(&self, interval: i32) -> i32
pub unsafe fn start_timer_1a(&self, interval: i32) -> i32
Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.
Calls C++ function: int QObject::startTimer(int interval)
.
Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.
A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.
The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.
If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.
Example:
class MyObject : public QObject { Q_OBJECT
public: MyObject(QObject *parent = 0);
protected: void timerEvent(QTimerEvent *event); };
MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer
using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));
// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }
void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }
Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.
The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.
See also timerEvent(), killTimer(), and QTimer::singleShot().
Sourcepub unsafe fn thread(&self) -> QPtr<QThread>
pub unsafe fn thread(&self) -> QPtr<QThread>
Returns the thread in which the object lives.
Calls C++ function: QThread* QObject::thread() const
.
Returns the thread in which the object lives.
See also moveToThread().
Trait Implementations§
Source§impl CppDeletable for QAction
impl CppDeletable for QAction
Source§impl DynamicCast<QAction> for QObject
impl DynamicCast<QAction> for QObject
Source§impl DynamicCast<QWidgetAction> for QAction
impl DynamicCast<QWidgetAction> for QAction
Source§unsafe fn dynamic_cast(ptr: Ptr<QAction>) -> Ptr<QWidgetAction>
unsafe fn dynamic_cast(ptr: Ptr<QAction>) -> Ptr<QWidgetAction>
Calls C++ function: QWidgetAction* dynamic_cast<QWidgetAction*>(QAction* ptr)
.
Source§impl StaticDowncast<QAction> for QObject
impl StaticDowncast<QAction> for QObject
Source§impl StaticDowncast<QWidgetAction> for QAction
impl StaticDowncast<QWidgetAction> for QAction
Source§unsafe fn static_downcast(ptr: Ptr<QAction>) -> Ptr<QWidgetAction>
unsafe fn static_downcast(ptr: Ptr<QAction>) -> Ptr<QWidgetAction>
Calls C++ function: QWidgetAction* static_cast<QWidgetAction*>(QAction* ptr)
.
Source§impl StaticUpcast<QAction> for QWidgetAction
impl StaticUpcast<QAction> for QWidgetAction
Source§unsafe fn static_upcast(ptr: Ptr<QWidgetAction>) -> Ptr<QAction>
unsafe fn static_upcast(ptr: Ptr<QWidgetAction>) -> Ptr<QAction>
Calls C++ function: QAction* static_cast<QAction*>(QWidgetAction* ptr)
.