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QVector3D

Struct QVector3D 

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pub struct QVector3D { /* private fields */ }
Expand description

C++ class: QVector3D.

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impl QVector3D

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pub unsafe fn add_assign( &self, vector: impl CastInto<Ref<QVector3D>>, ) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator+=(const QVector3D& vector).

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pub unsafe fn copy_from( &self, other: impl CastInto<Ref<QVector3D>>, ) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator=(const QVector3D& other).

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pub unsafe fn cross_product( v1: impl CastInto<Ref<QVector3D>>, v2: impl CastInto<Ref<QVector3D>>, ) -> CppBox<QVector3D>

Calls C++ function: static QVector3D QVector3D::crossProduct(const QVector3D& v1, const QVector3D& v2).

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pub unsafe fn distance_to_line( &self, point: impl CastInto<Ref<QVector3D>>, direction: impl CastInto<Ref<QVector3D>>, ) -> c_float

Calls C++ function: float QVector3D::distanceToLine(const QVector3D& point, const QVector3D& direction) const.

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pub unsafe fn distance_to_plane_2a( &self, plane: impl CastInto<Ref<QVector3D>>, normal: impl CastInto<Ref<QVector3D>>, ) -> c_float

Calls C++ function: float QVector3D::distanceToPlane(const QVector3D& plane, const QVector3D& normal) const.

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pub unsafe fn distance_to_plane_3a( &self, plane1: impl CastInto<Ref<QVector3D>>, plane2: impl CastInto<Ref<QVector3D>>, plane3: impl CastInto<Ref<QVector3D>>, ) -> c_float

Calls C++ function: float QVector3D::distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const.

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pub unsafe fn distance_to_point( &self, point: impl CastInto<Ref<QVector3D>>, ) -> c_float

Calls C++ function: float QVector3D::distanceToPoint(const QVector3D& point) const.

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pub unsafe fn div_assign_float(&self, divisor: c_float) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator/=(float divisor).

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pub unsafe fn div_assign_q_vector_3d( &self, vector: impl CastInto<Ref<QVector3D>>, ) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator/=(const QVector3D& vector).

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pub unsafe fn dot_product( v1: impl CastInto<Ref<QVector3D>>, v2: impl CastInto<Ref<QVector3D>>, ) -> c_float

Calls C++ function: static float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2).

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pub unsafe fn index_mut(&self, i: c_int) -> *mut c_float

Calls C++ function: float& QVector3D::operator[](int i).

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pub unsafe fn index(&self, i: c_int) -> c_float

Calls C++ function: float QVector3D::operator[](int i) const.

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pub unsafe fn is_null(&self) -> bool

Calls C++ function: bool QVector3D::isNull() const.

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pub unsafe fn length(&self) -> c_float

Calls C++ function: float QVector3D::length() const.

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pub unsafe fn length_squared(&self) -> c_float

Calls C++ function: float QVector3D::lengthSquared() const.

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pub unsafe fn mul_assign_float(&self, factor: c_float) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator*=(float factor).

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pub unsafe fn mul_assign_q_vector_3d( &self, vector: impl CastInto<Ref<QVector3D>>, ) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator*=(const QVector3D& vector).

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pub unsafe fn neg(&self) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator-(const QVector3D& vector).

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pub unsafe fn new() -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D().

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pub unsafe fn from_3_float( xpos: c_float, ypos: c_float, zpos: c_float, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(float xpos, float ypos, float zpos).

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pub unsafe fn from_q_point( point: impl CastInto<Ref<QPoint>>, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QPoint& point).

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pub unsafe fn from_q_point_f( point: impl CastInto<Ref<QPointF>>, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QPointF& point).

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pub unsafe fn from_q_vector_2d( vector: impl CastInto<Ref<QVector2D>>, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QVector2D& vector).

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pub unsafe fn from_q_vector_2d_float( vector: impl CastInto<Ref<QVector2D>>, zpos: c_float, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QVector2D& vector, float zpos).

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pub unsafe fn from_q_vector_4d( vector: impl CastInto<Ref<QVector4D>>, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QVector4D& vector).

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pub unsafe fn new_copy( other: impl CastInto<Ref<QVector3D>>, ) -> CppBox<QVector3D>

Calls C++ function: [constructor] void QVector3D::QVector3D(const QVector3D& other).

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pub unsafe fn normal_2a( v1: impl CastInto<Ref<QVector3D>>, v2: impl CastInto<Ref<QVector3D>>, ) -> CppBox<QVector3D>

Calls C++ function: static QVector3D QVector3D::normal(const QVector3D& v1, const QVector3D& v2).

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pub unsafe fn normal_3a( v1: impl CastInto<Ref<QVector3D>>, v2: impl CastInto<Ref<QVector3D>>, v3: impl CastInto<Ref<QVector3D>>, ) -> CppBox<QVector3D>

Calls C++ function: static QVector3D QVector3D::normal(const QVector3D& v1, const QVector3D& v2, const QVector3D& v3).

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pub unsafe fn normalize(&self)

Calls C++ function: void QVector3D::normalize().

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pub unsafe fn normalized(&self) -> CppBox<QVector3D>

Calls C++ function: QVector3D QVector3D::normalized() const.

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pub unsafe fn project( &self, model_view: impl CastInto<Ref<QMatrix4X4>>, projection: impl CastInto<Ref<QMatrix4X4>>, viewport: impl CastInto<Ref<QRect>>, ) -> CppBox<QVector3D>

Calls C++ function: QVector3D QVector3D::project(const QMatrix4x4& modelView, const QMatrix4x4& projection, const QRect& viewport) const.

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pub unsafe fn set_x(&self, x: c_float)

Calls C++ function: void QVector3D::setX(float x).

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pub unsafe fn set_y(&self, y: c_float)

Calls C++ function: void QVector3D::setY(float y).

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pub unsafe fn set_z(&self, z: c_float)

Calls C++ function: void QVector3D::setZ(float z).

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pub unsafe fn sub_assign( &self, vector: impl CastInto<Ref<QVector3D>>, ) -> Ref<QVector3D>

Calls C++ function: QVector3D& QVector3D::operator-=(const QVector3D& vector).

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pub unsafe fn to_point(&self) -> CppBox<QPoint>

Calls C++ function: QPoint QVector3D::toPoint() const.

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pub unsafe fn to_point_f(&self) -> CppBox<QPointF>

Calls C++ function: QPointF QVector3D::toPointF() const.

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pub unsafe fn to_q_variant(&self) -> CppBox<QVariant>

Calls C++ function: QVariant QVector3D::operator QVariant() const.

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pub unsafe fn to_vector_2d(&self) -> CppBox<QVector2D>

Calls C++ function: QVector2D QVector3D::toVector2D() const.

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pub unsafe fn to_vector_4d(&self) -> CppBox<QVector4D>

Calls C++ function: QVector4D QVector3D::toVector4D() const.

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pub unsafe fn unproject( &self, model_view: impl CastInto<Ref<QMatrix4X4>>, projection: impl CastInto<Ref<QMatrix4X4>>, viewport: impl CastInto<Ref<QRect>>, ) -> CppBox<QVector3D>

Calls C++ function: QVector3D QVector3D::unproject(const QMatrix4x4& modelView, const QMatrix4x4& projection, const QRect& viewport) const.

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pub unsafe fn x(&self) -> c_float

Calls C++ function: float QVector3D::x() const.

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pub unsafe fn y(&self) -> c_float

Calls C++ function: float QVector3D::y() const.

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pub unsafe fn z(&self) -> c_float

Calls C++ function: float QVector3D::z() const.

Trait Implementations§

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impl Add<Ref<QVector3D>> for &QVector3D

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fn add(self, v2: Ref<QVector3D>) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator+(const QVector3D& v1, const QVector3D& v2).

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type Output = CppBox<QVector3D>

The resulting type after applying the + operator.
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impl CppDeletable for QVector3D

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unsafe fn delete(&self)

Calls C++ function: [destructor] void QVector3D::~QVector3D().

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impl Div<Ref<QVector3D>> for &QVector3D

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fn div(self, divisor: Ref<QVector3D>) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator/(const QVector3D& vector, const QVector3D& divisor).

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type Output = CppBox<QVector3D>

The resulting type after applying the / operator.
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impl Div<f32> for &QVector3D

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fn div(self, divisor: c_float) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator/(const QVector3D& vector, float divisor).

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type Output = CppBox<QVector3D>

The resulting type after applying the / operator.
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impl Mul<Ref<QMatrix4X4>> for &QVector3D

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fn mul(self, matrix: Ref<QMatrix4X4>) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix).

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type Output = CppBox<QVector3D>

The resulting type after applying the * operator.
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impl Mul<Ref<QVector3D>> for &QVector3D

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fn mul(self, v2: Ref<QVector3D>) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator*(const QVector3D& v1, const QVector3D& v2).

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type Output = CppBox<QVector3D>

The resulting type after applying the * operator.
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impl Mul<f32> for &QVector3D

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fn mul(self, factor: c_float) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator*(const QVector3D& vector, float factor).

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type Output = CppBox<QVector3D>

The resulting type after applying the * operator.
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impl PartialEq<Ref<QVector3D>> for QVector3D

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fn eq(&self, v2: &Ref<QVector3D>) -> bool

Calls C++ function: bool operator==(const QVector3D& v1, const QVector3D& v2).

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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub<Ref<QVector3D>> for &QVector3D

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fn sub(self, v2: Ref<QVector3D>) -> CppBox<QVector3D>

Calls C++ function: QVector3D operator-(const QVector3D& v1, const QVector3D& v2).

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type Output = CppBox<QVector3D>

The resulting type after applying the - operator.

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.