[][src]Struct qt_3d_render::q_buffer::BufferType

#[repr(transparent)]
pub struct BufferType(_);

C++ enum: Qt3DRender::QBuffer::BufferType.

Methods

impl BufferType[src]

pub fn to_int(&self) -> c_int[src]

impl BufferType[src]

pub const VertexBuffer: BufferType[src]

C++ enum variant: VertexBuffer = 34962

pub const IndexBuffer: BufferType[src]

C++ enum variant: IndexBuffer = 34963

pub const PixelPackBuffer: BufferType[src]

C++ enum variant: PixelPackBuffer = 35051

pub const PixelUnpackBuffer: BufferType[src]

C++ enum variant: PixelUnpackBuffer = 35052

pub const UniformBuffer: BufferType[src]

C++ enum variant: UniformBuffer = 35345

pub const ShaderStorageBuffer: BufferType[src]

C++ enum variant: ShaderStorageBuffer = 37074

pub const DrawIndirectBuffer: BufferType[src]

C++ enum variant: DrawIndirectBuffer = 36671

Trait Implementations

impl Clone for BufferType[src]

impl Copy for BufferType[src]

impl Debug for BufferType[src]

impl Eq for BufferType[src]

impl From<BufferType> for c_int[src]

impl From<i32> for BufferType[src]

impl PartialEq<BufferType> for BufferType[src]

impl StructuralEq for BufferType[src]

impl StructuralPartialEq for BufferType[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> CastInto<U> for T where
    U: CastFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> StaticUpcast<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.