[−][src]Struct qt_3d_render::q_abstract_texture::HandleType
C++ enum: Qt3DRender::QAbstractTexture::HandleType
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Methods
impl HandleType
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impl HandleType
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pub const NoHandle: HandleType
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C++ enum variant: NoHandle = 0
pub const OpenGLTextureId: HandleType
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C++ enum variant: OpenGLTextureId = 1
Trait Implementations
impl Clone for HandleType
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fn clone(&self) -> HandleType
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fn clone_from(&mut self, source: &Self)
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impl Copy for HandleType
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impl Debug for HandleType
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impl Eq for HandleType
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impl From<HandleType> for c_int
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fn from(value: HandleType) -> Self
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impl From<i32> for HandleType
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impl PartialEq<HandleType> for HandleType
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fn eq(&self, other: &HandleType) -> bool
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fn ne(&self, other: &HandleType) -> bool
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impl StructuralEq for HandleType
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impl StructuralPartialEq for HandleType
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Auto Trait Implementations
impl RefUnwindSafe for HandleType
impl Send for HandleType
impl Sync for HandleType
impl Unpin for HandleType
impl UnwindSafe for HandleType
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> CastInto<U> for T where
U: CastFrom<T>,
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U: CastFrom<T>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> StaticUpcast<T> for T
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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>
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unsafe fn static_upcast_mut(ptr: MutPtr<T>) -> MutPtr<T>
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,