[][src]Struct qt_3d_render::QCullFace

#[repr(C)]
pub struct QCullFace { /* fields omitted */ }

The QCullFace class specifies whether front or back face culling is enabled.

C++ class: Qt3DRender::QCullFace.

C++ documentation:

The QCullFace class specifies whether front or back face culling is enabled.

QCullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added by calling the addRenderState() method on a QRenderPass:

// using namespace Qt3DRender;

QRenderPass *renderPass = new QRenderPass();

// Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front);

// Add the render state to the render pass renderPass->addRenderState(cullFront);

Or by calling the addRenderState() method on a QRenderStateSet:

// using namespace Qt3DRender;

QRenderStateSet *renderStateSet = new QRenderStateSet();

// Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front);

// Add the render state to the render pass renderStateSet->addRenderState(cullFront);

Methods

impl QCullFace[src]

pub fn slot_set_mode(&self) -> Receiver<(CullingMode,)>[src]

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Returns a built-in Qt slot Qt3DRender::QCullFace::setMode that can be passed to qt_core::Signal::connect.

C++ documentation:

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Access functions:

CullingMode mode() const
void setMode(CullingMode mode)

Notifier signal:

void modeChanged(CullingMode mode)

pub fn mode_changed(&self) -> Signal<(CullingMode,)>[src]

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Returns a built-in Qt signal Qt3DRender::QCullFace::modeChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Access functions:

CullingMode mode() const
void setMode(CullingMode mode)

Notifier signal:

void modeChanged(CullingMode mode)

pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>[src]

Calls C++ function: virtual const QMetaObject* Qt3DRender::QCullFace::metaObject() const.

pub unsafe fn mode(&self) -> CullingMode[src]

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Calls C++ function: Qt3DRender::QCullFace::CullingMode Qt3DRender::QCullFace::mode() const.

C++ documentation:

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Access functions:

CullingMode mode() const
void setMode(CullingMode mode)

Notifier signal:

void modeChanged(CullingMode mode)

pub unsafe fn new_1a(parent: impl CastInto<MutPtr<QNode>>) -> QBox<QCullFace>[src]

Default constructs an instance of QCullFace.

Calls C++ function: [constructor] void Qt3DRender::QCullFace::QCullFace(Qt3DCore::QNode* parent = …).

C++ documentation:

Default constructs an instance of QCullFace.

pub unsafe fn new_0a() -> QBox<QCullFace>[src]

The QCullFace class specifies whether front or back face culling is enabled.

Calls C++ function: [constructor] void Qt3DRender::QCullFace::QCullFace().

C++ documentation:

The QCullFace class specifies whether front or back face culling is enabled.

QCullFace sets whether the front or back facets are culled. Facets include triangles, quadrilaterals, polygons and rectangles.

It can be added by calling the addRenderState() method on a QRenderPass:

// using namespace Qt3DRender;

QRenderPass *renderPass = new QRenderPass();

// Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front);

// Add the render state to the render pass renderPass->addRenderState(cullFront);

Or by calling the addRenderState() method on a QRenderStateSet:

// using namespace Qt3DRender;

QRenderStateSet *renderStateSet = new QRenderStateSet();

// Create a front face culling render state QCullFace *cullFront = new QCullFace(); cullFront->setMode(QCullFace::Front);

// Add the render state to the render pass renderStateSet->addRenderState(cullFront);

pub unsafe fn qt_metacall(
    &mut self,
    arg1: Call,
    arg2: c_int,
    arg3: impl CastInto<MutPtr<*mut c_void>>
) -> c_int
[src]

Calls C++ function: virtual int Qt3DRender::QCullFace::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

pub unsafe fn qt_metacast(
    &mut self,
    arg1: impl CastInto<Ptr<c_char>>
) -> MutPtr<c_void>
[src]

Calls C++ function: virtual void* Qt3DRender::QCullFace::qt_metacast(const char* arg1).

pub unsafe fn set_mode(&mut self, mode: CullingMode)[src]

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Calls C++ function: [slot] void Qt3DRender::QCullFace::setMode(Qt3DRender::QCullFace::CullingMode mode).

C++ documentation:

Holds the culling mode used by QCullFace. Default is set to QCullFace.Back.

Access functions:

CullingMode mode() const
void setMode(CullingMode mode)

Notifier signal:

void modeChanged(CullingMode mode)

pub unsafe fn static_meta_object() -> Ref<QMetaObject>[src]

Returns a reference to the staticMetaObject field.

pub unsafe fn tr(
    s: impl CastInto<Ptr<c_char>>,
    c: impl CastInto<Ptr<c_char>>,
    n: c_int
) -> CppBox<QString>
[src]

Calls C++ function: static QString Qt3DRender::QCullFace::tr(const char* s, const char* c, int n).

pub unsafe fn tr_utf8(
    s: impl CastInto<Ptr<c_char>>,
    c: impl CastInto<Ptr<c_char>>,
    n: c_int
) -> CppBox<QString>
[src]

Calls C++ function: static QString Qt3DRender::QCullFace::trUtf8(const char* s, const char* c, int n).

Methods from Deref<Target = QRenderState>

pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>[src]

Calls C++ function: virtual const QMetaObject* Qt3DRender::QRenderState::metaObject() const.

pub unsafe fn qt_metacall(
    &mut self,
    arg1: Call,
    arg2: c_int,
    arg3: impl CastInto<MutPtr<*mut c_void>>
) -> c_int
[src]

Calls C++ function: virtual int Qt3DRender::QRenderState::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

pub unsafe fn qt_metacast(
    &mut self,
    arg1: impl CastInto<Ptr<c_char>>
) -> MutPtr<c_void>
[src]

Calls C++ function: virtual void* Qt3DRender::QRenderState::qt_metacast(const char* arg1).

Trait Implementations

impl CppDeletable for QCullFace[src]

unsafe fn delete(&mut self)[src]

Calls C++ function: virtual [destructor] void Qt3DRender::QCullFace::~QCullFace().

impl Deref for QCullFace[src]

type Target = QRenderState

The resulting type after dereferencing.

fn deref(&self) -> &QRenderState[src]

Calls C++ function: Qt3DRender::QRenderState* static_cast<Qt3DRender::QRenderState*>(Qt3DRender::QCullFace* ptr).

impl DerefMut for QCullFace[src]

fn deref_mut(&mut self) -> &mut QRenderState[src]

Calls C++ function: Qt3DRender::QRenderState* static_cast<Qt3DRender::QRenderState*>(Qt3DRender::QCullFace* ptr).

impl DynamicCast<QCullFace> for QRenderState[src]

unsafe fn dynamic_cast(ptr: Ptr<QRenderState>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(Qt3DRender::QRenderState* ptr).

unsafe fn dynamic_cast_mut(ptr: MutPtr<QRenderState>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(Qt3DRender::QRenderState* ptr).

impl DynamicCast<QCullFace> for QNode[src]

unsafe fn dynamic_cast(ptr: Ptr<QNode>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(Qt3DCore::QNode* ptr).

unsafe fn dynamic_cast_mut(ptr: MutPtr<QNode>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(Qt3DCore::QNode* ptr).

impl DynamicCast<QCullFace> for QObject[src]

unsafe fn dynamic_cast(ptr: Ptr<QObject>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(QObject* ptr).

unsafe fn dynamic_cast_mut(ptr: MutPtr<QObject>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* dynamic_cast<Qt3DRender::QCullFace*>(QObject* ptr).

impl StaticDowncast<QCullFace> for QRenderState[src]

unsafe fn static_downcast(ptr: Ptr<QRenderState>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(Qt3DRender::QRenderState* ptr).

unsafe fn static_downcast_mut(ptr: MutPtr<QRenderState>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(Qt3DRender::QRenderState* ptr).

impl StaticDowncast<QCullFace> for QNode[src]

unsafe fn static_downcast(ptr: Ptr<QNode>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(Qt3DCore::QNode* ptr).

unsafe fn static_downcast_mut(ptr: MutPtr<QNode>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(Qt3DCore::QNode* ptr).

impl StaticDowncast<QCullFace> for QObject[src]

unsafe fn static_downcast(ptr: Ptr<QObject>) -> Ptr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(QObject* ptr).

unsafe fn static_downcast_mut(ptr: MutPtr<QObject>) -> MutPtr<QCullFace>[src]

Calls C++ function: Qt3DRender::QCullFace* static_cast<Qt3DRender::QCullFace*>(QObject* ptr).

impl StaticUpcast<QNode> for QCullFace[src]

unsafe fn static_upcast(ptr: Ptr<QCullFace>) -> Ptr<QNode>[src]

Calls C++ function: Qt3DCore::QNode* static_cast<Qt3DCore::QNode*>(Qt3DRender::QCullFace* ptr).

unsafe fn static_upcast_mut(ptr: MutPtr<QCullFace>) -> MutPtr<QNode>[src]

Calls C++ function: Qt3DCore::QNode* static_cast<Qt3DCore::QNode*>(Qt3DRender::QCullFace* ptr).

impl StaticUpcast<QObject> for QCullFace[src]

unsafe fn static_upcast(ptr: Ptr<QCullFace>) -> Ptr<QObject>[src]

Calls C++ function: QObject* static_cast<QObject*>(Qt3DRender::QCullFace* ptr).

unsafe fn static_upcast_mut(ptr: MutPtr<QCullFace>) -> MutPtr<QObject>[src]

Calls C++ function: QObject* static_cast<QObject*>(Qt3DRender::QCullFace* ptr).

impl StaticUpcast<QRenderState> for QCullFace[src]

unsafe fn static_upcast(ptr: Ptr<QCullFace>) -> Ptr<QRenderState>[src]

Calls C++ function: Qt3DRender::QRenderState* static_cast<Qt3DRender::QRenderState*>(Qt3DRender::QCullFace* ptr).

unsafe fn static_upcast_mut(ptr: MutPtr<QCullFace>) -> MutPtr<QRenderState>[src]

Calls C++ function: Qt3DRender::QRenderState* static_cast<Qt3DRender::QRenderState*>(Qt3DRender::QCullFace* ptr).

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> CastInto<U> for T where
    U: CastFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> StaticUpcast<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.