pub struct Painted<T> {
pub value: T,
pub style: Style,
}Expand description
An arbitrary value with a Style applied to it.
A Painted can be directly formatted. This results in the internal
value being formatted as specified and ANSI code styling
sequences corresponding to style being prefixed and
suffixed as necessary. Both the global and local Condition affects
whether styling sequences are actually emitted: both must evaluated to true.
Otherwise, no styling sequences are emitted.
use yansi::{Paint, Condition};
println!("Hello, {}!", "world".red().underline().blink());
// > Hello, world! # world is red, underlined, and blinking
let v = format!("{}", "world".red().underline().blink());
assert_eq!(v, "\u{1b}[4;5;31mworld\u{1b}[0m");
println!("{}", v); // > world # world is red, underlined, and blinking
let v = format!("{}", "world".red().underline().blink().whenever(Condition::NEVER));
assert_eq!(v, "world");Fields§
§value: TThe value to be styled.
style: StyleThe style to apply.
Implementations§
Source§impl<T> Painted<T>
impl<T> Painted<T>
Sourcepub const fn fg(self, value: Color) -> Painted<T>
pub const fn fg(self, value: Color) -> Painted<T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Sourcepub const fn bright_black(self) -> Painted<T>
pub const fn bright_black(self) -> Painted<T>
Sourcepub const fn bright_red(self) -> Painted<T>
pub const fn bright_red(self) -> Painted<T>
Sourcepub const fn bright_green(self) -> Painted<T>
pub const fn bright_green(self) -> Painted<T>
Sourcepub const fn bright_yellow(self) -> Painted<T>
pub const fn bright_yellow(self) -> Painted<T>
Sourcepub const fn bright_blue(self) -> Painted<T>
pub const fn bright_blue(self) -> Painted<T>
Sourcepub const fn bright_magenta(self) -> Painted<T>
pub const fn bright_magenta(self) -> Painted<T>
Sourcepub const fn bright_cyan(self) -> Painted<T>
pub const fn bright_cyan(self) -> Painted<T>
Sourcepub const fn bright_white(self) -> Painted<T>
pub const fn bright_white(self) -> Painted<T>
Sourcepub const fn bg(self, value: Color) -> Painted<T>
pub const fn bg(self, value: Color) -> Painted<T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Sourcepub const fn on_primary(self) -> Painted<T>
pub const fn on_primary(self) -> Painted<T>
Sourcepub const fn on_magenta(self) -> Painted<T>
pub const fn on_magenta(self) -> Painted<T>
Sourcepub const fn on_bright_black(self) -> Painted<T>
pub const fn on_bright_black(self) -> Painted<T>
Sourcepub const fn on_bright_red(self) -> Painted<T>
pub const fn on_bright_red(self) -> Painted<T>
Sourcepub const fn on_bright_green(self) -> Painted<T>
pub const fn on_bright_green(self) -> Painted<T>
Sourcepub const fn on_bright_yellow(self) -> Painted<T>
pub const fn on_bright_yellow(self) -> Painted<T>
Sourcepub const fn on_bright_blue(self) -> Painted<T>
pub const fn on_bright_blue(self) -> Painted<T>
Sourcepub const fn on_bright_magenta(self) -> Painted<T>
pub const fn on_bright_magenta(self) -> Painted<T>
Sourcepub const fn on_bright_cyan(self) -> Painted<T>
pub const fn on_bright_cyan(self) -> Painted<T>
Sourcepub const fn on_bright_white(self) -> Painted<T>
pub const fn on_bright_white(self) -> Painted<T>
Sourcepub const fn attr(self, value: Attribute) -> Painted<T>
pub const fn attr(self, value: Attribute) -> Painted<T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Sourcepub const fn rapid_blink(self) -> Painted<T>
pub const fn rapid_blink(self) -> Painted<T>
Sourcepub const fn quirk(self, value: Quirk) -> Painted<T>
pub const fn quirk(self, value: Quirk) -> Painted<T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Sourcepub const fn clear(self) -> Painted<T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
pub const fn clear(self) -> Painted<T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Sourcepub const fn whenever(self, value: Condition) -> Painted<T>
pub const fn whenever(self, value: Condition) -> Painted<T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);Trait Implementations§
impl<T> Copy for Painted<T>where
T: Copy,
Auto Trait Implementations§
impl<T> Freeze for Painted<T>where
T: Freeze,
impl<T> RefUnwindSafe for Painted<T>where
T: RefUnwindSafe,
impl<T> Send for Painted<T>where
T: Send,
impl<T> Sync for Painted<T>where
T: Sync,
impl<T> Unpin for Painted<T>where
T: Unpin,
impl<T> UnwindSafe for Painted<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);